forked from bartvdbraak/blender
c785532bec
Python dir(ob) for game types now includes attributes names, * Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible * Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro. * Added place holder *::Attribute array, needed for the _getattr_up macro.
260 lines
6.3 KiB
C++
260 lines
6.3 KiB
C++
/**
|
|
* Set or remove an objects parent
|
|
*
|
|
* $Id: SCA_ParentActuator.cpp 13932 2008-03-01 19:05:41Z ben2610 $
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "KX_ParentActuator.h"
|
|
#include "KX_GameObject.h"
|
|
#include "KX_PythonInit.h"
|
|
|
|
#include "PyObjectPlus.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
|
|
int mode,
|
|
SCA_IObject *ob,
|
|
PyTypeObject* T)
|
|
: SCA_IActuator(gameobj, T),
|
|
m_mode(mode),
|
|
m_ob(ob)
|
|
{
|
|
if (m_ob)
|
|
m_ob->RegisterActuator(this);
|
|
}
|
|
|
|
|
|
|
|
KX_ParentActuator::~KX_ParentActuator()
|
|
{
|
|
if (m_ob)
|
|
m_ob->UnregisterActuator(this);
|
|
}
|
|
|
|
|
|
|
|
CValue* KX_ParentActuator::GetReplica()
|
|
{
|
|
KX_ParentActuator* replica = new KX_ParentActuator(*this);
|
|
// replication just copy the m_base pointer => common random generator
|
|
replica->ProcessReplica();
|
|
CValue::AddDataToReplica(replica);
|
|
|
|
return replica;
|
|
}
|
|
|
|
void KX_ParentActuator::ProcessReplica()
|
|
{
|
|
if (m_ob)
|
|
m_ob->RegisterActuator(this);
|
|
SCA_IActuator::ProcessReplica();
|
|
}
|
|
|
|
|
|
bool KX_ParentActuator::UnlinkObject(SCA_IObject* clientobj)
|
|
{
|
|
if (clientobj == m_ob)
|
|
{
|
|
// this object is being deleted, we cannot continue to track it.
|
|
m_ob = NULL;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void KX_ParentActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
|
|
{
|
|
void **h_obj = (*obj_map)[m_ob];
|
|
if (h_obj) {
|
|
if (m_ob)
|
|
m_ob->UnregisterActuator(this);
|
|
m_ob = (SCA_IObject*)(*h_obj);
|
|
m_ob->RegisterActuator(this);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
bool KX_ParentActuator::Update()
|
|
{
|
|
bool bNegativeEvent = IsNegativeEvent();
|
|
RemoveAllEvents();
|
|
|
|
if (bNegativeEvent)
|
|
return false; // do nothing on negative events
|
|
|
|
KX_GameObject *obj = (KX_GameObject*) GetParent();
|
|
KX_Scene *scene = KX_GetActiveScene();
|
|
switch (m_mode) {
|
|
case KX_PARENT_SET:
|
|
if (m_ob)
|
|
obj->SetParent(scene, (KX_GameObject*)m_ob);
|
|
break;
|
|
case KX_PARENT_REMOVE:
|
|
obj->RemoveParent(scene);
|
|
break;
|
|
};
|
|
|
|
return false;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_ParentActuator::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"KX_ParentActuator",
|
|
sizeof(KX_ParentActuator),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0, //&MyPyCompare,
|
|
__repr,
|
|
0, //&cvalue_as_number,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
PyParentObject KX_ParentActuator::Parents[] = {
|
|
&KX_ParentActuator::Type,
|
|
&SCA_IActuator::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
PyMethodDef KX_ParentActuator::Methods[] = {
|
|
// ---> deprecated (all)
|
|
{"setObject", (PyCFunction) KX_ParentActuator::sPySetObject, METH_O, (PY_METHODCHAR)SetObject_doc},
|
|
{"getObject", (PyCFunction) KX_ParentActuator::sPyGetObject, METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyAttributeDef KX_ParentActuator::Attributes[] = {
|
|
{ NULL } //Sentinel
|
|
};
|
|
|
|
PyObject* KX_ParentActuator::_getattr(const char *attr) {
|
|
|
|
if (!strcmp(attr, "object")) {
|
|
if (!m_ob) Py_RETURN_NONE;
|
|
else return m_ob->AddRef();
|
|
}
|
|
|
|
_getattr_up(SCA_IActuator);
|
|
}
|
|
|
|
int KX_ParentActuator::_setattr(const char *attr, PyObject* value) {
|
|
|
|
if (!strcmp(attr, "object")) {
|
|
KX_GameObject *gameobj;
|
|
|
|
if (!ConvertPythonToGameObject(value, &gameobj, true))
|
|
return 1; // ConvertPythonToGameObject sets the error
|
|
|
|
if (m_ob != NULL)
|
|
m_ob->UnregisterActuator(this);
|
|
|
|
m_ob = (SCA_IObject*)gameobj;
|
|
|
|
if (m_ob)
|
|
m_ob->RegisterActuator(this);
|
|
|
|
return 0;
|
|
}
|
|
|
|
return SCA_IActuator::_setattr(attr, value);
|
|
}
|
|
|
|
/* 1. setObject */
|
|
const char KX_ParentActuator::SetObject_doc[] =
|
|
"setObject(object)\n"
|
|
"\t- object: KX_GameObject, string or None\n"
|
|
"\tSet the object to set as parent.\n";
|
|
PyObject* KX_ParentActuator::PySetObject(PyObject* self, PyObject* value) {
|
|
KX_GameObject *gameobj;
|
|
|
|
ShowDeprecationWarning("setObject()", "the object property");
|
|
|
|
if (!ConvertPythonToGameObject(value, &gameobj, true))
|
|
return NULL; // ConvertPythonToGameObject sets the error
|
|
|
|
if (m_ob != NULL)
|
|
m_ob->UnregisterActuator(this);
|
|
|
|
m_ob = (SCA_IObject*)gameobj;
|
|
if (m_ob)
|
|
m_ob->RegisterActuator(this);
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* 2. getObject */
|
|
|
|
/* get obj ---------------------------------------------------------- */
|
|
const char KX_ParentActuator::GetObject_doc[] =
|
|
"getObject(name_only = 1)\n"
|
|
"name_only - optional arg, when true will return the KX_GameObject rather then its name\n"
|
|
"\tReturns the object that is set to.\n";
|
|
PyObject* KX_ParentActuator::PyGetObject(PyObject* self, PyObject* args)
|
|
{
|
|
int ret_name_only = 1;
|
|
|
|
ShowDeprecationWarning("getObject()", "the object property");
|
|
|
|
if (!PyArg_ParseTuple(args, "|i", &ret_name_only))
|
|
return NULL;
|
|
|
|
if (!m_ob)
|
|
Py_RETURN_NONE;
|
|
|
|
if (ret_name_only)
|
|
return PyString_FromString(m_ob->GetName());
|
|
else
|
|
return m_ob->AddRef();
|
|
}
|
|
|
|
/* eof */
|