forked from bartvdbraak/blender
77b4c66cc3
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name Add KX_GetActiveEngine() new KX_KetsjiEngine::GetClockTime(void) to return current render frame time: if the CPU does not keep up with the frame rate, up to 5 consecutive logic frames are processed between each render frame, so that the logic system stays accurate even if the graphic system is slow. For the video texture module, it is important to stay in sync with the render frame: no need to update the texture for logic frame. BL_Texture::swapTexture(): texture id manipulation BL_Texture::getTex() : return material texture Enable video support in ffmpeg for Linux.
70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_PYTHON_INIT
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#define __KX_PYTHON_INIT
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#include "KX_Python.h"
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#include "STR_String.h"
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typedef enum {
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psl_Lowest = 0,
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psl_Highest
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} TPythonSecurityLevel;
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extern bool gUseVisibilityTemp;
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PyObject* initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene* ketsjiscene);
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PyObject* initGameKeys();
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PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
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PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level);
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PyObject* initMathutils();
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PyObject* initVideoTexture(void);
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void exitGamePlayerPythonScripting();
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
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void exitGamePythonScripting();
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void setGamePythonPath(char *path);
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void pathGamePythonConfig( char *path );
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int saveGamePythonConfig( char **marshal_buffer);
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int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
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class KX_KetsjiEngine;
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class KX_Scene;
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void KX_SetActiveScene(class KX_Scene* scene);
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class KX_Scene* KX_GetActiveScene();
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class KX_KetsjiEngine* KX_GetActiveEngine();
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#include "MT_Vector3.h"
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
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#endif //__KX_PYTHON_INIT
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