blender/release/scripts/disp_paint233f.py
Willian Padovani Germano b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00

330 lines
9.6 KiB
Python

#!BPY
""" Registration info for Blender menus: <- these words are ignored
Name: 'Dispaint'
Blender: 233
Group: 'Modifiers'
Tip: 'use vertex paint color value to modify shape displacing vertices along normal.'
"""
#----------------------------------------------
# jm soler, displacement paint 03/2002 - > 05/2004: disp_paintf
#----------------------------------------------
# Official page :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
#----------------------------------------------
# Communicate problems and errors on:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# this script is released under GPL licence
# for the Blender 2.33 scripts package
#----------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# ce script est proposé sous licence GPL pour etre associe
# a la distribution de Blender 2.33
#----------------------------------------------
import Blender
from Blender import *
from Blender.Draw import *
from Blender.BGL import *
# niveau du deplacement
ng=0.5
# profondeur des couleurs primaires rgb
maxcol=255.0*3
# limitation de la zone de travail sur le
# le materiau numer mat du tableau d'indices
# des materiaux. Par defaut mat =-1 ce qui signifie
# que toute la surface est traitee
mat=[]
vindex=[]
ORIName=''
NEWName=''
ERROR=0
TextERROR=''
def copy_transform(ozero,Obis):
Obis.setSize(ozero.getSize());
Obis.setEuler(ozero.getEuler());
Obis.setLocation(ozero.getLocation())
return Obis
def traite_face(f):
global vindexm
if ORIENTMenu.val==1:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*ng/vindex[f.v[z].index]
else:
c=0
f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c
f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c
f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c
if ORIENTMenu.val==2:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*ng/vindex[f.v[z].index]
else:
c=0
for t in range(3):
if TAXEList[1][t].val==1:
f.v[z].co[t]=f.v[z].co[t]+c
def paint():
global MODEMenu, vindex,ng, mat, ORIName, NEWName
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
vindex=[]
ORIName=Me[0].getData().name
me=NMesh.GetRaw(Me[0].getData().name)
name='new.002'
for m in me.verts:
vindex.append(0)
for f in me.faces:
for v in f.v:
if MODEMenu.val!=2:
if MODEMenu.val==1:
vindex[v.index]+=1
else:
if v.sel==1:
vindex[v.index]+=1
else:
#print mat
if f.mat in mat:
vindex[v.index]+=1
for f in me.faces:
if MODEMenu.val==2:
if f.mat in mat:
traite_face(f)
else:
traite_face(f)
NMesh.PutRaw(me,name)
if name!=Object.GetSelected()[0].getData().name:
obj=Object.Get()
for o in obj:
if o.getType()=='Mesh':
if o.getData().name==name:
o.makeDisplayList()
o=copy_transform(Me[0],o)
"""
o.setEuler(Me[0].getEuler())
o.setLocation(Me[0].getLocation())
"""
else:
Me[0].makeDisplayList()
def NEWMEcreation(name):
nomdelobjet=""; objnumber=-1; namelist=[]
obj=Object.Get()
for ozero in obj:
if ozero.getType()=='Mesh':
namelist.append(ozero.getData().name)
if ozero.getData().name==name:
objnumber=obj.index(ozero)
if objnumber!=-1:
ozero=obj[objnumber]
nomdelobjet=ozero.getName()
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
n=0; name2=name[:];ok=0
while ok==0:
for n0 in namelist:
if n0.find(name2)==0:
ok=0;name2=name[0:name.find('.')+1]+'%s'%(n+1)
else: ok=1
n+=1
Mesh.name=name2
Obis = Blender.NMesh.PutRaw(Mesh,name2)
copy_transform(ozero,Obis)
Obis.makeDisplayList()
def DOCMat_list(TMATList):
global mat
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
me=NMesh.GetRaw(Me[0].getData().name)
if len(me.materials)!=0:
n=0
for mat in me.materials:
TMATList[1][n][0]=mat.R
TMATList[1][n][1]=mat.G
TMATList[1][n][2]=mat.B
n+=1
TMATList[0]=n
else:
TMATList[0]=0
return TMATList
MOname = "MODE MENU %t|Normal %x1|Material %x2|Selected %x3"
ORname = "ORIENT MENU %t|From Normal %x1|Local Axes %x2"
MODEMenu = Create(1)
ORIENTMenu = Create(1)
NSIZE = Create(1.0)
TDOCMat = Create(0)
NRepeat = Create(1)
TMATList= [0,[],[]]
for t in range(16):
TMATList[1].append([0.0,0.0,0.0])
TMATList[2].append(Create(0))
TAXEList=[['X','Y','Z'],[]]
for t in range(3):
TAXEList[1].append(Create(0))
glCr=glRasterPos2d
glCl3=glColor3f
glCl4=glColor4f
glRct=glRectf
def draw():
global MODEMenu, NSIZE, TDOCMat,TMATList, TAXEList
global mat, ORIName, NEWName, ORIENTMenu
global NRepeat, ERROR, TextERROR
size=Buffer(GL_FLOAT, 4)
glGetFloatv(GL_SCISSOR_BOX, size)
size= size.list
for s in [0,1,2,3]: size[s]=int(size[s])
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(0.0,0.0,0.0)
glRectf(4,size[3],534,size[3]-32 )
glColor3f(1.0,1.0,1.0)
glRasterPos2f(20, size[3]-15)
Text("Script Python de displacement paintingt")
glRasterPos2f(20, size[3]-28)
Text("Jean-michel Soler, avril 2004")
n0=70
n1=55
Button("Create" ,17 ,5 ,size[3]-n0+16 ,60 ,20)
Button("Action" ,16 ,5 ,size[3]-n0-4 ,60 ,20)
Button("Exit" ,1 ,5 ,size[3]-n0-24 ,60 ,20)
NRepeat=Number("repeat" ,5 ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10)
glColor3f(0.0,0.0,0.0)
glRasterPos2f(80 ,size[3]-n0+24)
Text("MODE")
MODEMenu= Menu(MOname, 2 ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.")
if MODEMenu.val==2:
TDOCMat=Toggle("Doc Mat" ,24 ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val)
if TDOCMat.val==1:
#print TMATList
for t in range(TMATList[0]):
glCl3(TMATList[1][t][0],
TMATList[1][t][1],
TMATList[1][t][2])
glRct(80+t*40,
size[3]-n0-60,
80+t*40+40,
size[3]-n0-60+40)
TMATList[2][t]=Toggle("%s"%t , 32+t ,80+t*40+5 ,size[3]-n0-50 ,30 , 20,TMATList[2][t].val)
glColor3f(1.0,0.3,0.0)
glRasterPos2f(80+40+5 ,size[3]-n0-80)
if ERROR==1:
Text('Last error : '+TextERROR)
else:
Text('Last error : ')
glColor3f(0.0,0.0,0.0)
glRasterPos2f(240 ,size[3]-n0+24)
Text("ORIENTATION")
ORIENTMenu= Menu(ORname, 3 ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "MODE menu.")
if ORIENTMenu.val>1:
for t in range(3):
TAXEList[1][t]=Toggle("%s"%TAXEList[0][t],
40+t,
240+100+t*30 , size[3]-n0 ,30 , 20,
TAXEList[1][t].val)
NSIZE= Slider("Disp Size", 4 ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.")
def event(evt, val):
if (evt== QKEY and not val): Exit()
def bevent(evt):
global MODEMenu, NSIZE, ng, TMATList
global mat, ORIENTMenu, NRepeat, TAXEList
global ERROR,TextERROR
if (evt== 1):
Exit()
elif (evt== 16):
for n in range(NRepeat.val):
paint()
elif (evt== 4):
ng=NSIZE.val
elif (evt== 24) or (evt in [32,33,34,35,36,37,38,39,40,41,42,43,44]):
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
TMATList=DOCMat_list(TMATList)
mat=[]
for TMat in TMATList[2]:
if TMat.val==1.0:
mat.append(TMATList[2].index(TMat))
ERROR=0
else:
ERROR=1
TextERROR='Selected Object is not a mesh.'
else:
ERROR=1
TextERROR='No Selected Object.'
elif (evt== 17):
NEWMEcreation('new.002')
Blender.Redraw()
Register(draw, event, bevent)