blender/release/ui/space_view3d.py
Thomas Dinges 2b3d2b72ea 2.5 3DView:
* Renaming of edit mode context types. 
* Code cleanup.
2009-08-15 20:21:49 +00:00

460 lines
11 KiB
Python

import bpy
# ********** Header **********
class VIEW3D_HT_header(bpy.types.Header):
__space_type__ = "VIEW_3D"
def draw(self, context):
layout = self.layout
view = context.space_data
mode_string = context.mode_string
layout.template_header()
# Menus
if context.area.show_menus:
row = layout.row()
row.itemM("VIEW3D_MT_view")
# Select Menu
selectmenu = "VIEW3D_MT_select_%s" % mode_string
if selectmenu in dir(bpy.types):
layout.itemM(selectmenu)
layout.template_header_3D()
# ********** Menu **********
# ********** View menus **********
class VIEW3D_MT_view(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "View"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.properties", icon="ICON_MENU_PANEL")
layout.itemO("view3d.toolbar", icon="ICON_MENU_PANEL")
layout.itemS()
layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA')
layout.item_enumO("view3d.viewnumpad", "type", 'TOP')
layout.item_enumO("view3d.viewnumpad", "type", 'FRONT')
layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT')
# layout.itemM("VIEW3D_MT_view_cameras", text="Cameras")
layout.itemS()
layout.itemO("view3d.view_persportho")
layout.itemS()
# layout.itemO("view3d.view_show_all_layers")
# layout.itemS()
# layout.itemO("view3d.view_local_view")
# layout.itemO("view3d.view_global_view")
# layout.itemS()
layout.itemM("VIEW3D_MT_view_navigation")
# layout.itemM("VIEW3D_MT_view_align", text="Align View")
layout.itemS()
layout.operator_context = "INVOKE_REGION_WIN"
layout.itemO("view3d.clip_border")
layout.itemO("view3d.zoom_border")
layout.itemS()
layout.itemO("view3d.view_center")
layout.itemO("view3d.view_all")
layout.itemS()
layout.itemO("screen.region_foursplit", text="Toggle Quad View")
layout.itemO("screen.screen_full_area", text="Toggle Full Screen")
class VIEW3D_MT_view_navigation(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Navigation"
def draw(self, context):
layout = self.layout
# layout.itemO("view3d.view_fly_mode")
# layout.itemS()
layout.items_enumO("view3d.view_orbit", "type")
layout.itemS()
layout.items_enumO("view3d.view_pan", "type")
layout.itemS()
layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In")
layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out")
# ********** Select menus **********
class VIEW3D_MT_select_objectmode(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("object.select_all_toggle", text="Select/Deselect All")
layout.itemO("object.select_inverse", text="Inverse")
layout.itemO("object.select_random", text="Random")
layout.itemO("object.select_by_layer", text="Select All by Layer")
layout.item_enumO("object.select_by_type", "type", "", text="Select All by Type")
layout.item_enumO("object.select_grouped", "type", "", text="Select Grouped")
class VIEW3D_MT_select_posemode(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("pose.select_all_toggle", text="Select/Deselect All")
layout.itemO("pose.select_inverse", text="Inverse")
layout.itemO("pose.select_constraint_target", text="Constraint Target")
layout.itemS()
layout.item_enumO("pose.select_hierarchy", "direction", "PARENT")
layout.item_enumO("pose.select_hierarchy", "direction", "CHILD")
layout.itemS()
layout.view3d_select_posemenu()
class VIEW3D_MT_select_particlemode(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("particle.select_all_toggle", text="Select/Deselect All")
layout.itemO("particle.select_linked")
layout.itemS()
#layout.itemO("particle.select_last")
#layout.itemO("particle.select_first")
layout.itemO("particle.select_more")
layout.itemO("particle.select_less")
class VIEW3D_MT_select_mesh_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("mesh.select_all_toggle", text="Select/Deselect All")
layout.itemO("mesh.select_inverse", text="Inverse")
layout.itemS()
layout.itemO("mesh.select_random", text="Random...")
layout.itemO("mesh.edges_select_sharp", text="Sharp Edges")
layout.itemO("mesh.faces_select_linked_flat", text="Linked Flat Faces")
layout.itemS()
layout.item_enumO("mesh.select_by_number_vertices", "type", "TRIANGLES", text="Triangles")
layout.item_enumO("mesh.select_by_number_vertices", "type", "QUADS", text="Quads")
layout.item_enumO("mesh.select_by_number_vertices", "type", "OTHER", text="Loose Verts/Edges")
layout.itemO("mesh.select_similar", text="Similar...")
layout.itemS()
layout.itemO("mesh.select_less", text="Less")
layout.itemO("mesh.select_more", text="More")
layout.itemS()
layout.itemO("mesh.select_linked", text="Linked")
layout.itemO("mesh.select_vertex_path", text="Vertex Path")
layout.itemO("mesh.loop_multi_select", text="Edge Loop")
layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring")
layout.itemS()
layout.itemO("mesh.loop_to_region")
layout.itemO("mesh.region_to_loop")
class VIEW3D_MT_select_curve_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.de_select_first")
layout.itemO("curve.de_select_last")
layout.itemO("curve.select_next")
layout.itemO("curve.select_previous")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_surface_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemO("view3d.select_circle")
layout.itemS()
layout.itemO("curve.select_all_toggle", text="Select/Deselect All")
layout.itemO("curve.select_inverse")
layout.itemO("curve.select_random")
layout.itemO("curve.select_every_nth")
layout.itemS()
layout.itemO("curve.select_row")
layout.itemS()
layout.itemO("curve.select_more")
layout.itemO("curve.select_less")
class VIEW3D_MT_select_mball_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemL(text="Select/Deselect All")
layout.itemL(text="Inverse")
layout.itemS()
layout.itemL(text="Random")
class VIEW3D_MT_select_lattice_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("lattice.select_all_toggle", text="Select/Deselect All")
class VIEW3D_MT_select_armature_edit(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("view3d.select_border")
layout.itemS()
layout.itemO("armature.select_all_toggle", text="Select/Deselect All")
layout.itemO("armature.select_inverse", text="Inverse")
layout.itemS()
layout.item_enumO("armature.select_hierarchy", "direction", "PARENT")
layout.item_enumO("armature.select_hierarchy", "direction", "CHILD")
layout.itemS()
layout.view3d_select_armaturemenu()
class VIEW3D_MT_select_facesel(bpy.types.Menu):
__space_type__ = "VIEW_3D"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.view3d_select_faceselmenu()
# ********** Panel **********
class VIEW3D_PT_3dview_properties(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "View"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
col = layout.column()
col.itemR(view, "camera")
col.itemR(view, "lens")
layout.itemL(text="Clip:")
col = layout.column(align=True)
col.itemR(view, "clip_start", text="Start")
col.itemR(view, "clip_end", text="End")
layout.itemL(text="Grid:")
col = layout.column(align=True)
col.itemR(view, "grid_lines", text="Lines")
col.itemR(view, "grid_spacing", text="Spacing")
col.itemR(view, "grid_subdivisions", text="Subdivisions")
layout.column().itemR(scene, "cursor_location", text="3D Cursor:")
class VIEW3D_PT_3dview_display(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "Display"
def poll(self, context):
view = context.space_data
return (view)
def draw(self, context):
layout = self.layout
view = context.space_data
col = layout.column()
col.itemR(view, "display_floor", text="Grid Floor")
col.itemR(view, "display_x_axis", text="X Axis")
col.itemR(view, "display_y_axis", text="Y Axis")
col.itemR(view, "display_z_axis", text="Z Axis")
col.itemR(view, "outline_selected")
col.itemR(view, "all_object_centers")
col.itemR(view, "relationship_lines")
col.itemR(view, "textured_solid")
layout.itemS()
layout.itemO("screen.region_foursplit")
col = layout.column()
col.itemR(view, "lock_rotation")
col.itemR(view, "box_preview")
col.itemR(view, "box_clip")
class VIEW3D_PT_background_image(bpy.types.Panel):
__space_type__ = "VIEW_3D"
__region_type__ = "UI"
__label__ = "Background Image"
__default_closed__ = True
def poll(self, context):
view = context.space_data
bg = context.space_data.background_image
return (view)
def draw_header(self, context):
layout = self.layout
view = context.space_data
layout.itemR(view, "display_background_image", text="")
def draw(self, context):
layout = self.layout
view = context.space_data
bg = view.background_image
if bg:
layout.active = view.display_background_image
col = layout.column()
col.itemR(bg, "image", text="")
#col.itemR(bg, "image_user")
col.itemR(bg, "size")
col.itemR(bg, "transparency", slider=True)
col.itemL(text="Offset:")
col = layout.column(align=True)
col.itemR(bg, "x_offset", text="X")
col.itemR(bg, "y_offset", text="Y")
bpy.types.register(VIEW3D_HT_header) # Header
bpy.types.register(VIEW3D_MT_view) #View Menus
bpy.types.register(VIEW3D_MT_view_navigation)
bpy.types.register(VIEW3D_MT_select_objectmode) # Select Menus
bpy.types.register(VIEW3D_MT_select_posemode)
bpy.types.register(VIEW3D_MT_select_particlemode)
bpy.types.register(VIEW3D_MT_select_mesh_edit)
bpy.types.register(VIEW3D_MT_select_curve_edit)
bpy.types.register(VIEW3D_MT_select_surface_edit)
bpy.types.register(VIEW3D_MT_select_mball_edit)
bpy.types.register(VIEW3D_MT_select_lattice_edit)
bpy.types.register(VIEW3D_MT_select_armature_edit)
bpy.types.register(VIEW3D_MT_select_facesel)
bpy.types.register(VIEW3D_PT_3dview_properties) # Panels
bpy.types.register(VIEW3D_PT_3dview_display)
bpy.types.register(VIEW3D_PT_background_image)