blender/intern/audaspace/intern/AUD_I3DHandle.h
Campbell Barton 2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00

217 lines
5.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_I3DHandle.h
* \ingroup audaspaceintern
*/
#ifndef __AUD_I3DHANDLE_H__
#define __AUD_I3DHANDLE_H__
#include "AUD_Space.h"
#include "AUD_3DMath.h"
/**
* This class represents a playback handle for 3D sources.
*/
class AUD_I3DHandle
{
public:
/**
* Destroys the handle.
*/
virtual ~AUD_I3DHandle() {}
/**
* Retrieves the location of a source.
* \return The location.
*/
virtual AUD_Vector3 getSourceLocation()=0;
/**
* Sets the location of a source.
* \param location The new location.
* \return Whether the action succeeded.
*/
virtual bool setSourceLocation(const AUD_Vector3& location)=0;
/**
* Retrieves the velocity of a source.
* \return The velocity.
*/
virtual AUD_Vector3 getSourceVelocity()=0;
/**
* Sets the velocity of a source.
* \param velocity The new velocity.
* \return Whether the action succeeded.
*/
virtual bool setSourceVelocity(const AUD_Vector3& velocity)=0;
/**
* Retrieves the orientation of a source.
* \return The orientation as quaternion.
*/
virtual AUD_Quaternion getSourceOrientation()=0;
/**
* Sets the orientation of a source.
* \param orientation The new orientation as quaternion.
* \return Whether the action succeeded.
*/
virtual bool setSourceOrientation(const AUD_Quaternion& orientation)=0;
/**
* Checks whether the source location, velocity and orientation are relative
* to the listener.
* \return Whether the source is relative.
*/
virtual bool isRelative()=0;
/**
* Sets whether the source location, velocity and orientation are relative
* to the listener.
* \param relative Whether the source is relative.
* \return Whether the action succeeded.
*/
virtual bool setRelative(bool relative)=0;
/**
* Retrieves the maximum volume of a source.
* \return The maximum volume.
*/
virtual float getVolumeMaximum()=0;
/**
* Sets the maximum volume of a source.
* \param volume The new maximum volume.
* \return Whether the action succeeded.
*/
virtual bool setVolumeMaximum(float volume)=0;
/**
* Retrieves the minimum volume of a source.
* \return The minimum volume.
*/
virtual float getVolumeMinimum()=0;
/**
* Sets the minimum volume of a source.
* \param volume The new minimum volume.
* \return Whether the action succeeded.
*/
virtual bool setVolumeMinimum(float volume)=0;
/**
* Retrieves the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \return The maximum distance.
*/
virtual float getDistanceMaximum()=0;
/**
* Sets the maximum distance of a source.
* If a source is further away from the reader than this distance, the
* volume will automatically be set to 0.
* \param distance The new maximum distance.
* \return Whether the action succeeded.
*/
virtual bool setDistanceMaximum(float distance)=0;
/**
* Retrieves the reference distance of a source.
* \return The reference distance.
*/
virtual float getDistanceReference()=0;
/**
* Sets the reference distance of a source.
* \param distance The new reference distance.
* \return Whether the action succeeded.
*/
virtual bool setDistanceReference(float distance)=0;
/**
* Retrieves the attenuation of a source.
* \return The attenuation.
*/
virtual float getAttenuation()=0;
/**
* Sets the attenuation of a source.
* This value is used for distance calculation.
* \param factor The new attenuation.
* \return Whether the action succeeded.
*/
virtual bool setAttenuation(float factor)=0;
/**
* Retrieves the outer angle of the cone of a source.
* \return The outer angle of the cone.
*/
virtual float getConeAngleOuter()=0;
/**
* Sets the outer angle of the cone of a source.
* \param angle The new outer angle of the cone.
* \return Whether the action succeeded.
*/
virtual bool setConeAngleOuter(float angle)=0;
/**
* Retrieves the inner angle of the cone of a source.
* \return The inner angle of the cone.
*/
virtual float getConeAngleInner()=0;
/**
* Sets the inner angle of the cone of a source.
* \param angle The new inner angle of the cone.
* \return Whether the action succeeded.
*/
virtual bool setConeAngleInner(float angle)=0;
/**
* Retrieves the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \return The outer volume of the cone.
*/
virtual float getConeVolumeOuter()=0;
/**
* Sets the outer volume of the cone of a source.
* The volume between inner and outer angle is interpolated between inner
* volume and this value.
* \param volume The new outer volume of the cone.
* \return Whether the action succeeded.
*/
virtual bool setConeVolumeOuter(float volume)=0;
};
#endif //__AUD_I3DHANDLE_H__