blender/intern/cycles/bvh/bvh_sort.cpp

194 lines
5.6 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh_build.h"
#include "bvh_sort.h"
#include "util_algorithm.h"
#include "util_debug.h"
#include "util_task.h"
CCL_NAMESPACE_BEGIN
static const int BVH_SORT_THRESHOLD = 4096;
/* Silly workaround for float extended precision that happens when compiling
* on x86, due to one float staying in 80 bit precision register and the other
* not, which causes the strictly weak ordering to break.
*/
#if !defined(__i386__)
# define NO_EXTENDED_PRECISION
#else
# define NO_EXTENDED_PRECISION volatile
#endif
struct BVHReferenceCompare {
public:
int dim;
explicit BVHReferenceCompare(int dim_)
{
dim = dim_;
}
/* Compare two references.
*
* Returns value is similar to return value of strcmp().
*/
__forceinline int compare(const BVHReference& ra,
const BVHReference& rb) const
{
NO_EXTENDED_PRECISION float ca = ra.bounds().min[dim] + ra.bounds().max[dim];
NO_EXTENDED_PRECISION float cb = rb.bounds().min[dim] + rb.bounds().max[dim];
if(ca < cb) return -1;
else if(ca > cb) return 1;
else if(ra.prim_object() < rb.prim_object()) return -1;
else if(ra.prim_object() > rb.prim_object()) return 1;
else if(ra.prim_index() < rb.prim_index()) return -1;
else if(ra.prim_index() > rb.prim_index()) return 1;
else if(ra.prim_type() < rb.prim_type()) return -1;
else if(ra.prim_type() > rb.prim_type()) return 1;
return 0;
}
bool operator()(const BVHReference& ra, const BVHReference& rb)
{
return (compare(ra, rb) < 0);
}
};
static void bvh_reference_sort_threaded(TaskPool *task_pool,
BVHReference *data,
const int job_start,
const int job_end,
const BVHReferenceCompare& compare);
class BVHSortTask : public Task {
public:
BVHSortTask(TaskPool *task_pool,
BVHReference *data,
const int job_start,
const int job_end,
const BVHReferenceCompare& compare)
{
run = function_bind(bvh_reference_sort_threaded,
task_pool,
data,
job_start,
job_end,
compare);
}
};
/* Multi-threaded reference sort. */
static void bvh_reference_sort_threaded(TaskPool *task_pool,
BVHReference *data,
const int job_start,
const int job_end,
const BVHReferenceCompare& compare)
{
int start = job_start, end = job_end;
bool have_work = (start < end);
while(have_work) {
const int count = job_end - job_start;
if(count < BVH_SORT_THRESHOLD) {
/* Number of reference low enough, faster to finish the job
* in one thread rather than to spawn more threads.
*/
sort(data+job_start, data+job_end+1, compare);
break;
}
/* Single QSort step.
* Use median-of-three method for the pivot point.
*/
int left = start, right = end;
int center = (left + right) >> 1;
if(compare.compare(data[left], data[center]) > 0) {
swap(data[left], data[center]);
}
if(compare.compare(data[left], data[right]) > 0) {
swap(data[left], data[right]);
}
if(compare.compare(data[center], data[right]) > 0) {
swap(data[center], data[right]);
}
swap(data[center], data[right - 1]);
BVHReference median = data[right - 1];
do {
while(compare.compare(data[left], median) < 0) {
++left;
}
while(compare.compare(data[right], median) > 0) {
--right;
}
if(left <= right) {
swap(data[left], data[right]);
++left;
--right;
}
} while(left <= right);
/* We only create one new task here to reduce downside effects of
* latency in TaskScheduler.
* So generally current thread keeps working on the left part of the
* array, and we create new task for the right side.
* However, if there's nothing to be done in the left side of the array
* we don't create any tasks and make it so current thread works on the
* right side.
*/
have_work = false;
if(left < end) {
if(start < right) {
task_pool->push(new BVHSortTask(task_pool,
data,
left, end,
compare), true);
}
else {
start = left;
have_work = true;
}
}
if(start < right) {
end = right;
have_work = true;
}
}
}
void bvh_reference_sort(int start, int end, BVHReference *data, int dim)
{
const int count = end - start;
BVHReferenceCompare compare(dim);
if(count < BVH_SORT_THRESHOLD) {
/* It is important to not use any mutex if array is small enough,
* otherwise we end up in situation when we're going to sleep far
* too often.
*/
sort(data+start, data+end, compare);
}
else {
TaskPool task_pool;
bvh_reference_sort_threaded(&task_pool, data, start, end - 1, compare);
task_pool.wait_work();
}
}
CCL_NAMESPACE_END