blender/tests/python/render_layer/test_object_add.py
Dalai Felinto b9762fed93 Layers: Unittesting - make them granular
Some tests may break Blender, which makes the entire unittest routine to fail.
They are now I isolate the tests into individual files

Kudos to Sybren Stüvel and Sergey Sharybin for the advice.

Note: at the moment test_link.py is failing (since a41bbfb7)
2017-02-14 18:21:46 +01:00

126 lines
4.4 KiB
Python

# ./blender.bin --background -noaudio --python tests/python/render_layer/test_scene_copy.py -- --testdir="/data/lib/tests/"
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os, sys
sys.path.append(os.path.dirname(__file__))
from render_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(RenderLayerTesting):
def do_object_add(self, filepath_json, add_mode):
import bpy
import os
import tempfile
import filecmp
ROOT = self.get_root()
with tempfile.TemporaryDirectory() as dirpath:
filepath_layers = os.path.join(ROOT, 'layers.blend')
# open file
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
# create sub-collections
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.render_layers.new('Fresh new Layer')
layer.collections.link(subzero)
# change active collection
layer.collections.active_index = 3
self.assertEqual(layer.collections.active.name, 'scorpion', "Run: test_syncing_object_add")
# change active layer
override = bpy.context.copy()
override["render_layer"] = layer
override["scene_collection"] = layer.collections.active.collection
# add new objects
if add_mode == 'EMPTY':
bpy.ops.object.add(override) # 'Empty'
elif add_mode == 'CYLINDER':
bpy.ops.mesh.primitive_cylinder_add(override) # 'Cylinder'
elif add_mode == 'TORUS':
bpy.ops.mesh.primitive_torus_add(override) # 'Torus'
# save file
filepath_objects = os.path.join(dirpath, 'objects.blend')
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
# get the generated json
datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
self.assertTrue(datas, "Data is not valid")
filepath_objects_json = os.path.join(dirpath, "objects.json")
with open(filepath_objects_json, "w") as f:
for data in datas:
f.write(dump(data))
self.assertTrue(compare_files(
filepath_objects_json,
filepath_json,
),
"Scene dump files differ")
def test_syncing_object_add_empty(self):
"""
See if new objects are added to the correct collection
bpy.ops.object.add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_empty.json')
self.do_object_add(filepath_json, 'EMPTY')
def test_syncing_object_add_cylinder(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_cylinder_add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_cylinder.json')
self.do_object_add(filepath_json, 'CYLINDER')
def test_syncing_object_add_torus(self):
"""
See if new objects are added to the correct collection
bpy.ops.mesh.primitive_torus_add()
"""
import os
ROOT = self.get_root()
filepath_json = os.path.join(ROOT, 'layers_object_add_torus.json')
self.do_object_add(filepath_json, 'TORUS')
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
import sys
extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
UnitTesting._extra_arguments = extra_arguments
unittest.main()