blender/intern/SoundSystem/dummy/SND_DummyDevice.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

101 lines
3.1 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef SND_DUMMYDEVICE
#define SND_DUMMYDEVICE
#include "SND_AudioDevice.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SND_DummyDevice : public SND_AudioDevice
{
public:
SND_DummyDevice();
~SND_DummyDevice();
bool Init() { return false; }
SND_WaveSlot* LoadSample(const STR_String& samplename,
void* memlocation,
int size) { return NULL; }
void InitListener() {};
void SetListenerGain(float gain) const {};
void SetDopplerVelocity(MT_Scalar dopplervelocity) const {};
void SetDopplerFactor(MT_Scalar dopplerfactor) const {};
void SetListenerRollOffFactor(MT_Scalar rollofffactor) const {};
void MakeCurrent() const {};
void NextFrame() const {};
void SetObjectBuffer(int id, unsigned int buffer) {};
int GetPlayState(int id) { return SND_UNKNOWN; }
void PlayObject(int id) {};
void StopObject(int id) const {};
void StopAllObjects() {};
void PauseObject(int id) const {};
void SetObjectLoop(int id, unsigned int loopmode) const {};
void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const {};
void SetObjectPitch(int id, MT_Scalar pitch) const {};
void SetObjectGain(int id, MT_Scalar gain) const {};
void SetObjectMinGain(int id, MT_Scalar mingain) const {};
void SetObjectMaxGain(int id, MT_Scalar maxgain) const {};
void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const {};
void SetObjectReferenceDistance(int id, MT_Scalar distance) const {};
void SetObjectTransform(int id,
const MT_Vector3& position,
const MT_Vector3& velocity,
const MT_Matrix3x3& orientation,
const MT_Vector3& lisposition,
const MT_Scalar& rollofffactor) const {};
void ObjectIs2D(int id) const {};
void PlayCD(int track) const {};
void PauseCD(bool pause) const {};
void StopCD() const {};
void SetCDPlaymode(int playmode) const {};
void SetCDGain(MT_Scalar gain) const {};
void StartUsingDSP() {};
float* GetSpectrum() { return NULL; }
void StopUsingDSP() {};
};
#endif //SND_DUMMYDEVICE