forked from bartvdbraak/blender
b9a19f1ea7
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
92 lines
2.7 KiB
C++
92 lines
2.7 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __GPC_POLYGONMATERIAL
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#define __GPC_POLYGONMATERIAL
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#include "RAS_IPolygonMaterial.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class GPC_PolygonMaterial : public RAS_IPolyMaterial
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{
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struct TFace* m_tface;
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public:
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GPC_PolygonMaterial(const STR_String& texname, bool ba, const STR_String& matname,
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int tile, int tileXrep, int tileYrep, int mode, int transparant,
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int lightlayer, bool bIsTriangle, void* clientobject, void* tpage);
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virtual ~GPC_PolygonMaterial(void);
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/**
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* Returns the caching information for this material,
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* This can be used to speed up the rasterizing process.
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* @return The caching information.
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*/
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virtual TCachingInfo GetCachingInfo(void) const;
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/**
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* Activates the material in the (OpenGL) rasterizer.
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* On entry, the cachingInfo contains info about the last activated material.
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* On exit, the cachingInfo should contain updated info about this material.
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* @param rasty The rasterizer in which the material should be active.
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* @param cachingInfo The information about the material used to speed up rasterizing.
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*/
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virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const;
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/**
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* Returns the Blender texture face structure that is used for this material.
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* @return The material's texture face.
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*/
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TFace* GetTFace(void) const;
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static void SetMipMappingEnabled(bool enabled = false);
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};
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inline TFace* GPC_PolygonMaterial::GetTFace(void) const
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{
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return m_tface;
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}
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inline GPC_PolygonMaterial::TCachingInfo GPC_PolygonMaterial::GetCachingInfo(void) const
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{
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return GetTFace();
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}
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#endif // __GPC_POLYGONMATERIAL_H
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