blender/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

123 lines
2.5 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _GPW_CANVAS_H_
#define _GPW_CANVAS_H_
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
#include <iostream>
#include <windows.h>
#include <gl/gl.h>
#include "GPC_Canvas.h"
class GPW_Canvas : public GPC_Canvas
{
protected:
/** The window handle. */
HWND m_hWnd;
/** Rendering context. */
HGLRC m_hRC;
/** Device Context. */
HDC m_hDC;
public:
/**
* Constructor.
*/
GPW_Canvas(HWND hWnd, HDC hDC, int width, int height);
/**
* Destructor.
*/
virtual ~GPW_Canvas(void);
virtual void Init(void);
/**
* Moves the cursor to a new location.
* @param x The x-coordinate of the new location.
* @param x The y-coordinate of the new location.
*/
virtual void SetMousePosition(int x, int y);
/**
* Sets the cursor shape and/or visibility.
* @param mousestate The new state ofthe cursor.
*/
virtual void SetMouseState(RAS_MouseState mousestate);
bool BeginDraw(void);
void EndDraw(void);
virtual void SwapBuffers(void);
virtual HDC GetHDC(void)
{
return m_hDC;
}
virtual void SetHDC(HDC hDC)
{
if (hDC != m_hDC) {
m_hDC = hDC;
}
}
virtual HGLRC GetHGLRC(void)
{
return m_hRC;
}
protected:
/**
* Hides the mouse cursor.
*/
void HideCursor(void);
/**
* Shows the mouse cursor.
*/
void ShowCursor(void);
};
#endif // _GPW_CANVAS_H_