blender/source/gameengine/GamePlayer/common/windows/GPW_System.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

67 lines
1.7 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* Timing routine taken and modified from KX_BlenderSystem.cpp
*/
#ifndef _GPW_SYSTEM_H_
#define _GPW_SYSTEM_H_
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#include "GPC_System.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#if defined(__CYGWIN32__)
# define __int64 long long
#endif
class GPW_System : public GPC_System
{
public:
GPW_System();
virtual double GetTimeInSeconds();
protected:
__int64 m_freq;
__int64 m_lastCount;
__int64 m_lastRest;
long m_lastTime;
};
#endif //_GPW_SYSTEM_H_