blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_ClientObjectInfo.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

21 lines
400 B
C

#ifndef __SM_CLIENTOBJECT_INFO_H
#define __SM_CLIENTOBJECT_INFO_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
struct SM_ClientObjectInfo
{
int m_type;
void* m_clientobject;
void* m_auxilary_info;
};
#endif //__SM_CLIENTOBJECT_INFO_H