blender/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

37 lines
889 B
C++

#ifndef SM_FHOBJECT_H
#define SM_FHOBJECT_H
#include "SM_Object.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
class SM_FhObject : public SM_Object {
public:
SM_FhObject() {}
SM_FhObject(const MT_Vector3& ray, SM_Object *client_object) :
SM_Object(DT_Ray(ray[0], ray[1], ray[2]), 0, 0, 0),
m_ray(ray),
m_ray_direction(ray.normalized()),
m_client_object(client_object) {}
const MT_Vector3& getRay() const { return m_ray; }
MT_Point3 getSpot() const { return m_pos + m_ray; }
const MT_Vector3& getRayDirection() const { return m_ray_direction; }
SM_Object *getClientObject() const { return m_client_object; }
static void ray_hit(void *client_data,
void *object1,
void *object2,
const DT_CollData *coll_data);
private:
MT_Vector3 m_ray;
MT_Vector3 m_ray_direction;
SM_Object *m_client_object;
};
#endif