blender/source/gameengine/Physics/Sumo/include/interpolator.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

32 lines
519 B
C

#ifndef INTERPOLATOR_H
#define INTERPOLATOR_H
#include "solid_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
DT_DECLARE_HANDLE(IP_IpoHandle);
typedef struct IP_ControlPoint {
DT_Scalar m_key;
DT_Scalar m_keyValue;
} IP_ControlPoint;
IP_IpoHandle IP_CreateLinear(const IP_ControlPoint *cpoints, int num_cpoints);
void IP_DeleteInterpolator(IP_IpoHandle ipo);
DT_Scalar IP_GetValue(IP_IpoHandle ipo, DT_Scalar key);
#ifdef __cplusplus
}
#endif
#endif