forked from bartvdbraak/blender
39bbf3854a
* To do this, I've added Get/SetFrame() functions. * I've also cleaned up a little bit of the wrap around logic in BL_Action.cpp.
110 lines
2.2 KiB
C++
110 lines
2.2 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BL_ACTION
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#define __BL_ACTION
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#ifdef WITH_CXX_GUARDEDALLOC
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#include "MEM_guardedalloc.h"
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#endif
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class BL_Action
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{
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private:
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struct bAction* m_action;
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struct bPose* m_pose;
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struct bPose* m_blendpose;
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struct PointerRNA *m_ptrrna;
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class SG_Controller *m_sg_contr;
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class KX_GameObject* m_obj;
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float m_startframe;
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float m_endframe;
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float m_starttime;
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float m_endtime;
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float m_localtime;
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float m_blendin;
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float m_blendframe;
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float m_blendstart;
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float m_speed;
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short m_playmode;
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short m_blendmode;
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bool m_done;
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void InitIPO();
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void SetLocalTime(float curtime);
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public:
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BL_Action(class KX_GameObject* gameobj,
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const char* name,
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float start,
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float end,
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float blendin,
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short play_mode,
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short blend_mode,
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float playback_speed);
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~BL_Action();
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bool IsDone() {return m_done;}
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void Update(float curtime);
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// Accessors
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float GetFrame();
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// Mutators
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void SetFrame(float frame);
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enum
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{
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ACT_MODE_PLAY = 0,
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ACT_MODE_LOOP,
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ACT_MODE_PING_PONG,
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ACT_MODE_MAX,
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};
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enum
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{
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ACT_BLEND_NONE = 0,
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ACT_BLEND_MIX,
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ACT_BLEND_MAX,
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};
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Action"); }
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void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif //BL_ACTION
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