blender/source/creator/CMakeLists.txt
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

1009 lines
28 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
setup_libdirs()
blender_include_dirs(
../../intern/guardedalloc
../../intern/glew-mx
../blender/blenlib
../blender/blenkernel
../blender/blenloader
../blender/editors/include
../blender/makesrna
../blender/imbuf
../blender/render/extern/include
../blender/makesdna
../blender/gpu
../blender/windowmanager
)
add_definitions(${GL_DEFINITIONS})
blender_include_dirs("${GLEW_INCLUDE_PATH}")
if(WIN32)
blender_include_dirs(../../intern/utfconv)
endif()
if(WITH_LIBMV)
blender_include_dirs(../../extern/libmv)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_CYCLES AND WITH_CYCLES_LOGGING)
blender_include_dirs(../../intern/cycles/blender)
add_definitions(-DWITH_CYCLES_LOGGING)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_PYTHON)
blender_include_dirs(../blender/python)
add_definitions(-DWITH_PYTHON)
if(WITH_PYTHON_SECURITY)
add_definitions(-DWITH_PYTHON_SECURITY)
endif()
endif()
if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
if(WITH_GAMEENGINE)
blender_include_dirs(../gameengine/BlenderRoutines)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
add_definitions(-DWITH_SDL_DYNLOAD)
blender_include_dirs(../../extern/sdlew/include)
endif()
add_definitions(-DWITH_SDL)
endif()
if(WITH_BINRELOC)
add_definitions(-DWITH_BINRELOC)
blender_include_dirs(${BINRELOC_INCLUDE_DIRS})
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
blender_include_dirs(../blender/freestyle)
endif()
# Setup the exe sources and buildinfo
set(SRC
creator.c
)
# MSVC 2010 gives linking errors with the manifest
if(WIN32 AND NOT UNIX)
string(SUBSTRING ${BLENDER_VERSION} 0 1 bver1)
string(SUBSTRING ${BLENDER_VERSION} 2 1 bver2)
string(SUBSTRING ${BLENDER_VERSION} 3 1 bver3)
if(MINGW)
add_definitions(
-DWINDRES
-DBLEN_VER_RC_STR_M=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
else()
add_definitions(
-DBLEN_VER_RC_STR=${BLENDER_VERSION}
-DBLEN_VER_RC_1=${bver1}
-DBLEN_VER_RC_2=${bver2}
-DBLEN_VER_RC_3=${bver3}
-DBLEN_VER_RC_4=0
)
endif()
list(APPEND SRC
../icons/winblender.rc
)
endif()
if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
# --------------------------------------------------------------------------
# These defines could all be moved into the header below
string(REPLACE " " "\ " BUILDINFO_CFLAGS "${CMAKE_C_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_CXXFLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE " " "\ " BUILDINFO_LINKFLAGS "${PLATFORM_LINKFLAGS}")
add_definitions(
# # define in header now, else these get out of date on rebuilds.
# -DBUILD_DATE="${BUILD_DATE}"
# -DBUILD_TIME="${BUILD_TIME}"
# -DBUILD_COMMIT_TIMESTAMP="${BUILD_COMMIT_TIMESTAMP}"
# -DBUILD_COMMIT_TIME="${BUILD_COMMIT_TIME}"
# -DBUILD_COMMIT_DATE="${BUILD_COMMIT_DATE}"
# -DBUILD_HASH="${BUILD_HASH}"
# -DBUILD_BRANCH="${BUILD_BRANCH}"
-DWITH_BUILDINFO_HEADER # alternative to lines above
-DBUILD_PLATFORM="${CMAKE_SYSTEM_NAME}"
-DBUILD_TYPE="${CMAKE_BUILD_TYPE}"
-DBUILD_CFLAGS="${BUILDINFO_CFLAGS}"
-DBUILD_CXXFLAGS="${BUILDINFO_CXXFLAGS}"
-DBUILD_LINKFLAGS="${BUILDINFO_LINKFLAGS}"
-DBUILD_SYSTEM="CMake"
)
# --------------------------------------------------------------------------
# write header for values that change each build
# note, generaed file is in build dir's source/creator
# except when used as an include path.
# include the output directory, where the buildinfo.h file is generated
include_directories(${CMAKE_BINARY_DIR}/source/creator)
# a custom target that is always built
add_custom_target(buildinfo ALL
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h)
# creates svnheader.h using cmake script
add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
COMMAND ${CMAKE_COMMAND}
-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake)
# buildinfo.h is a generated file
set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/buildinfo.h
PROPERTIES GENERATED TRUE
HEADER_FILE_ONLY TRUE)
# add deps below, after adding blender
# -------------- done with header values.
list(APPEND SRC
buildinfo.c
)
# make an object library so can load with it in tests
add_library(buildinfoobj OBJECT buildinfo.c)
add_dependencies(buildinfoobj buildinfo)
endif()
# message(STATUS "Configuring blender")
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# creates ./bin/bpy.so which can be imported as a python module.
#
# note that 'SHARED' works on Linux and Windows,
# but not OSX which _must_ be 'MODULE'
add_library(blender MODULE ${SRC})
set_target_properties(
blender
PROPERTIES
PREFIX ""
OUTPUT_NAME bpy
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin # only needed on windows
)
if(APPLE)
set_target_properties(
blender
PROPERTIES
MACOSX_BUNDLE
LINK_FLAGS_RELEASE "${PLATFORM_LINKFLAGS}"
LINK_FLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG}"
)
endif()
if(WIN32)
# python modules use this
set_target_properties(
blender
PROPERTIES
SUFFIX ".pyd"
)
endif()
else()
add_executable(blender ${EXETYPE} ${SRC})
endif()
if(WITH_BUILDINFO)
# explicitly say that the executable depends on the buildinfo
add_dependencies(blender buildinfo)
endif()
# Post build steps for bundling/packaging.
set(BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/text/GPL-license.txt
${CMAKE_SOURCE_DIR}/release/text/Python-license.txt
${CMAKE_SOURCE_DIR}/release/text/copyright.txt
${CMAKE_SOURCE_DIR}/release/text/readme.html
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bfont.ttf.txt
)
if(WITH_INTERNATIONAL)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-droidsans.ttf.txt
${CMAKE_SOURCE_DIR}/release/datafiles/LICENSE-bmonofont-i18n.ttf.txt
)
endif()
# -----------------------------------------------------------------------------
# Platform Specific Var: TARGETDIR_VER
if(UNIX AND NOT APPLE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
else()
if(WITH_PYTHON_MODULE)
set(TARGETDIR_VER ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages/${BLENDER_VERSION})
else()
set(TARGETDIR_VER share/blender/${BLENDER_VERSION})
endif()
endif()
elseif(WIN32)
set(TARGETDIR_VER ${BLENDER_VERSION})
elseif(APPLE)
if(WITH_PYTHON_MODULE)
set(TARGETDIR_VER ${BLENDER_VERSION})
else()
set(TARGETDIR_VER blender.app/Contents/Resources/${BLENDER_VERSION})
endif()
endif()
# -----------------------------------------------------------------------------
# Install Targets (Generic, All Platforms)
# important to make a clean install each time, else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
# exclude addons_contrib if release
if("${BLENDER_VERSION_CYCLE}" STREQUAL "release")
set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*")
else()
set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # dummy, wont do anything
endif()
# do not install freestyle dir if disabled
if(NOT WITH_FREESTYLE)
set(FREESTYLE_EXCLUDE_CONDITIONAL "freestyle/*")
else()
set(FREESTYLE_EXCLUDE_CONDITIONAL "_freestyle/*") # dummy, wont do anything
endif()
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}
PATTERN ".git" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE
PATTERN "${FREESTYLE_EXCLUDE_CONDITIONAL}" EXCLUDE
)
unset(ADDON_EXCLUDE_CONDITIONAL)
unset(FREESTYLE_EXCLUDE_CONDITIONAL)
endif()
# localization
if(WITH_INTERNATIONAL)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/datafiles/fonts
DESTINATION ${TARGETDIR_VER}/datafiles
)
set(_locale_dir "${CMAKE_SOURCE_DIR}/release/datafiles/locale")
set(_locale_target_dir ${TARGETDIR_VER}/datafiles/locale)
file(GLOB _po_files "${_locale_dir}/po/*.po")
foreach(_po_file ${_po_files})
msgfmt_simple(${_po_file} _all_mo_files)
endforeach()
# Create a custom target which will compile all po to mo
add_custom_target(
locales
DEPENDS ${_all_mo_files})
add_dependencies(blender locales)
# Generate INSTALL rules
install(
FILES ${_locale_dir}/languages
DESTINATION ${_locale_target_dir}
)
foreach(_mo_file ${_all_mo_files})
get_filename_component(_locale_name ${_mo_file} NAME_WE)
install(
FILES ${_mo_file}
DESTINATION ${_locale_target_dir}/${_locale_name}/LC_MESSAGES
RENAME blender.mo
)
unset(_locale_name)
endforeach()
unset(_all_mo_files)
unset(_po_files)
unset(_po_file)
unset(_mo_file)
unset(_locale_target_dir)
unset(_locale_dir)
endif()
# color management
if(WITH_OPENCOLORIO)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/colormanagement
DESTINATION ${TARGETDIR_VER}/datafiles
)
endif()
# helpful tip when using make
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files and scripts to ${TARGETDIR_VER}'
)
endif()
# -----------------------------------------------------------------------------
# Install Targets (Platform Specific)
if(UNIX AND NOT APPLE)
if(NOT WITH_PYTHON_MODULE)
if(WITH_DOC_MANPAGE)
add_custom_target(
blender_man_page ALL
COMMAND ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py
${EXECUTABLE_OUTPUT_PATH}/blender
${CMAKE_CURRENT_BINARY_DIR}/blender.1)
add_dependencies(blender_man_page blender)
endif()
endif()
# there are a few differences between portable and system install
if(WITH_INSTALL_PORTABLE)
if(WITH_PYTHON_MODULE)
# pass
else()
if(WITH_DOC_MANPAGE)
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION "."
)
endif()
endif()
install(
TARGETS blender
DESTINATION "."
)
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION "."
)
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION "."
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION "."
)
else()
# main blender binary
if(WITH_PYTHON_MODULE)
install(
TARGETS blender
LIBRARY DESTINATION ${PYTHON_LIBPATH}/python${PYTHON_VERSION}/site-packages
)
else()
install(
TARGETS blender
DESTINATION bin
)
if(WITH_DOC_MANPAGE)
# manpage only with 'blender' binary
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION share/man/man1
)
endif()
endif()
# misc files
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION share/applications
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/16x16
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/22x22
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/24x24
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/32x32
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/48x48
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/256x256
DESTINATION share/icons/hicolor
PATTERN "*.svg" EXCLUDE
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION share/icons/hicolor/scalable/apps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION bin
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION share/doc/blender
)
endif()
if(WITH_PYTHON)
if(WITH_PYTHON_INSTALL)
# on some platforms (like openSUSE) Python is linked
# to be used from lib64 folder.
# determine this from Python's libraries path
#
# ugh, its possible 'lib64' is just a symlink to 'lib' which causes incorrect use of 'lib64'
get_filename_component(_pypath_real ${PYTHON_LIBPATH} REALPATH)
if(${_pypath_real} MATCHES "lib64$")
set(_target_LIB "lib64")
else()
set(_target_LIB "lib")
endif()
unset(_pypath_real)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "config" EXCLUDE # ./config
PATTERN "config-*" EXCLUDE # ./config-*
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "idlelib" EXCLUDE # ./idlelib
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
PATTERN "turtle.py" EXCLUDE # ./turtle.py
)
# # doesnt work, todo
# install(CODE "execute_process(COMMAND find ${CMAKE_INSTALL_PREFIX}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
if(WITH_PYTHON_INSTALL_NUMPY)
# Install to the same directory as the source, so debian-like
# distros are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_NUMPY_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_NUMPY_PATH}/numpy
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "oldnumeric" EXCLUDE # ./oldnumeric
PATTERN "doc" EXCLUDE # ./doc
PATTERN "tests" EXCLUDE # ./tests
PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not fun for blender devs.
PATTERN "include" EXCLUDE # include dirs all over, we wont use NumPy/CAPI
PATTERN "*.h" EXCLUDE # some includes are not in include dirs
PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we dont need.
)
unset(_suffix)
endif()
# Copy requests, we need to generalize site-packages
if(WITH_PYTHON_INSTALL_REQUESTS)
set(_suffix "site-packages")
if(${PYTHON_REQUESTS_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/requests
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "cacert.pem" EXCLUDE # for now we don't deal with security
)
# On some platforms requests does have extra dependencies.
set(_requests_deps "chardet" "urllib3")
foreach(_requests_dep ${_requests_deps})
if(EXISTS ${PYTHON_REQUESTS_PATH}/${_requests_dep})
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/${_requests_dep}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
endforeach()
if(EXISTS ${PYTHON_REQUESTS_PATH}/six.py)
install(
FILES ${PYTHON_REQUESTS_PATH}/six.py
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
)
endif()
unset(_requests_dep)
unset(_requests_deps)
unset(_suffix)
endif()
unset(_target_LIB)
endif()
endif()
elseif(WIN32)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION "."
)
if(WITH_PYTHON)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.dll ${LIBDIR}/python/lib/sqlite3.dll
DESTINATION "."
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.dll ${LIBDIR}/python/lib/sqlite3_d.dll
DESTINATION "."
CONFIGURATIONS Debug
)
if(WITH_PYTHON_INSTALL)
# note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python)
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python/lib)
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib")
if(\"\${CMAKE_INSTALL_CONFIG_NAME}\" STREQUAL \"Debug\")
add_custom_target(python_std_lib
COMMAND ${CMAKE_COMMAND} -E tar xzfv "${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_d.tar.gz"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib)
else()
add_custom_target(python_std_lib
COMMAND ${CMAKE_COMMAND} -E tar xzfv "${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}.tar.gz"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib)
endif()
add_dependencies(blender python_std_lib)
# release/site-packages
add_custom_target(python_site-packages
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/release/site-packages ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/)
add_dependencies(blender python_site-packages)
if(WITH_PYTHON_INSTALL_NUMPY)
add_custom_target(python_numpy
COMMAND ${CMAKE_COMMAND} -E tar xzfv "${LIBDIR}/release/python${_PYTHON_VERSION_NO_DOTS}_numpy_1.8.tar.gz"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib/site-packages)
endif()
add_dependencies(blender python_numpy)
install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${BLENDER_VERSION}/python/lib
DESTINATION ${BLENDER_VERSION}/python )
endif()
unset(_PYTHON_VERSION_NO_DOTS)
endif()
# EGL Runtime Components
if(WITH_GL_EGL)
if(WIN32)
install(FILES "${OPENGLES_DLL}" DESTINATION ".")
install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ".")
if(WITH_GL_ANGLE)
install(FILES "${D3DCOMPILER_DLL}" DESTINATION ".")
endif()
endif()
endif()
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
DESTINATION "."
)
else()
#MinGW64 comes with own version. For portable builds it will probaly have to be copied to work
if(NOT WITH_MINGW64)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
DESTINATION "."
)
elseif(WITH_MINGW64)
install(
FILES
${LIBDIR}/binaries/libgcc_s_sjlj-1.dll
${LIBDIR}/binaries/libwinpthread-1.dll
${LIBDIR}/binaries/libstdc++-6.dll
DESTINATION "."
)
if(WITH_OPENMP)
install(
FILES
${LIBDIR}/binaries/libgomp-1.dll
DESTINATION "."
)
endif()
endif()
endif()
if(WITH_CODEC_FFMPEG)
if(WITH_MINGW64)
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-53.dll
${LIBDIR}/ffmpeg/lib/avformat-53.dll
${LIBDIR}/ffmpeg/lib/avdevice-53.dll
${LIBDIR}/ffmpeg/lib/avutil-51.dll
${LIBDIR}/ffmpeg/lib/swscale-2.dll
${LIBDIR}/ffmpeg/lib/swresample-0.dll
${LIBDIR}/ffmpeg/lib/xvidcore.dll
DESTINATION "."
)
else()
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-55.dll
${LIBDIR}/ffmpeg/lib/avformat-55.dll
${LIBDIR}/ffmpeg/lib/avdevice-55.dll
${LIBDIR}/ffmpeg/lib/avutil-52.dll
${LIBDIR}/ffmpeg/lib/swscale-2.dll
DESTINATION "."
)
endif()
endif()
if(WITH_CODEC_SNDFILE)
install(
FILES ${LIBDIR}/sndfile/lib/libsndfile-1.dll
DESTINATION "."
)
endif()
if(WITH_OPENAL)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
${LIBDIR}/openal/lib/wrap_oal.dll
DESTINATION "."
)
endif()
if(WITH_SDL)
install(
FILES ${LIBDIR}/sdl/lib/SDL2.dll
DESTINATION "."
)
endif()
if(NOT CMAKE_CL_64)
install(
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb.dll
DESTINATION "."
)
endif()
install( # x86 builds can run on x64 Windows, so this is required at all times
FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
DESTINATION "."
)
if(WITH_OPENCOLORIO)
set(OCIOBIN ${LIBDIR}/opencolorio/bin)
if(NOT MINGW)
install(
FILES
${OCIOBIN}/OpenColorIO.dll
DESTINATION "."
)
else()
install(
FILES
${OCIOBIN}/libOpenColorIO.dll
DESTINATION "."
)
endif()
endif()
elseif(APPLE)
# handy install macro to exclude files, we use \$ escape for the "to"
# argument when calling so ${BUILD_TYPE} does not get expanded
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
PATTERN ".git" EXCLUDE
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
)
endmacro()
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blender.app)
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d"
OUTPUT_VARIABLE BLENDER_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# Gather the date in finder-style
execute_process(COMMAND date "+%m/%d/%Y/%H:%M"
OUTPUT_VARIABLE SETFILE_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE)
# Give the bundle actual creation/modification date
execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE} ${EXECUTABLE_OUTPUT_PATH}/blender.app)
install(
TARGETS blender
DESTINATION "."
)
# install release and app files
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION blender.app/Contents
)
install(
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
DESTINATION blender.app/Contents
)
install_dir(
${OSX_APP_SOURCEDIR}/Contents/Resources
blender.app/Contents/
)
if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
install(
FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
DESTINATION blender.app/Contents/Resources/lib/
)
endif()
if(WITH_LLVM AND NOT LLVM_STATIC)
install(
FILES ${LIBDIR}/llvm/lib/libLLVM-3.4.dylib
DESTINATION blender.app/Contents/MacOS
)
endif()
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# the python zip is first extract as part of the build process,
# and then later installed as part of make install. this is much
# quicker, and means we can easily exclude files on copy
# Not needed for PYTHON_MODULE or WEB_PLUGIN due uses Pyhon framework
add_custom_target(
extractpyzip
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
add_dependencies(blender extractpyzip)
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
\${TARGETDIR_VER}
)
# copy site-packages files
install_dir(
${LIBDIR}/release/site-packages
${CMAKE_CURRENT_BINARY_DIR}/python/lib/python${PYTHON_VERSION}/site-packages
)
endif()
# install blenderplayer bundle - copy of blender.app above. re-using macros et al
# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
if(WITH_GAMEENGINE AND WITH_PLAYER)
set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
set(PLAYER_TARGETDIR_VER blenderplayer.app/Contents/Resources/${BLENDER_VERSION})
# important to make a clean install each time else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
)
# Give the bundle actual creation/modification date
execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE} ${EXECUTABLE_OUTPUT_PATH}/blenderplayer.app)
install(
FILES ${OSX_APP_PLAYER_SOURCEDIR}/Contents/PkgInfo
DESTINATION blenderplayer.app/Contents
)
install_dir(
${OSX_APP_PLAYER_SOURCEDIR}/Contents/Resources
blenderplayer.app/Contents/
)
if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
install(
FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
DESTINATION blenderplayer.app/Contents/Resources/lib/
)
endif()
# python
if(WITH_PYTHON AND NOT WITH_PYTHON_FRAMEWORK)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
\${PLAYER_TARGETDIR_VER}
)
endif()
endif()
endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
# install more files specified elsewhere
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
# -----------------------------------------------------------------------------
# Setup link libs
add_dependencies(blender makesdna)
setup_blender_sorted_libs()
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
setup_liblinks(blender)
# -----------------------------------------------------------------------------
# Setup launcher
if(WIN32 AND NOT WITH_PYTHON_MODULE)
set(LAUNCHER_SRC
creator_launch_win.c
../icons/winblender.rc
)
add_executable(blender-launcher ${LAUNCHER_SRC})
target_link_libraries(blender-launcher bf_intern_utfconv ${PLATFORM_LINKLIBS})
set_target_properties(blender PROPERTIES OUTPUT_NAME blender-app)
set_target_properties(blender-launcher PROPERTIES OUTPUT_NAME blender)
install(TARGETS blender blender-launcher
COMPONENT Blender
DESTINATION ".")
if(MSVC12_REDIST_DIR)
if(CMAKE_CL_64)
set(_WIN_PLATFORM x64)
else()
set(_WIN_PLATFORM x86)
endif()
install(
FILES ${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.CRT/msvcp120.dll
${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.CRT/msvcr120.dll
DESTINATION ".")
if(WITH_OPENMP)
install(
FILES ${MSVC12_REDIST_DIR}/${_WIN_PLATFORM}/Microsoft.VC120.OpenMP/vcomp120.dll
DESTINATION ".")
endif()
endif()
endif()