blender/source/gameengine/Expressions/ErrorValue.h
Jorge Bernal 8c16f4c7d0 BGE: New Property sensor evaluation types
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor.
The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property
Also, I have attached a screenshot and a blend to check.

Reviewers: dfelinto, moguri

Reviewed By: moguri

Differential Revision: https://developer.blender.org/D476
2014-06-16 14:56:36 -07:00

48 lines
1.2 KiB
C++

/*
* ErrorValue.h: interface for the CErrorValue class.
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
/** \file ErrorValue.h
* \ingroup expressions
*/
#ifndef __ERRORVALUE_H__
#define __ERRORVALUE_H__
#include "Value.h"
class CErrorValue : public CPropValue
{
public:
virtual const STR_String & GetText();
virtual double GetNumber();
virtual int GetValueType();
CErrorValue();
CErrorValue(const char *errmsg);
virtual ~CErrorValue();
virtual CValue* Calc(VALUE_OPERATOR op, CValue* val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual CValue* GetReplica();
private:
STR_String m_strErrorText;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:CErrorValue")
#endif
};
#endif /* __ERRORVALUE_H__ */