forked from bartvdbraak/blender
ba12d909c9
for faces can give inaccuracies resulting in UV values in the hundreds range. The UV values now are being clipped. This should fix weird 'shooting lines' for vectorblur on hair renders. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |