blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
Campbell Barton 5d64dd019e BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.

This also means attributes can be found in the type without having to do a dir() on the instance.
2009-04-07 11:06:35 +00:00

350 lines
6.3 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_ILogicBrick.h"
#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj,
PyTypeObject* T)
:
CValue(T),
m_gameobj(gameobj),
m_Execute_Priority(0),
m_Execute_Ueber_Priority(0),
m_bActive(false),
m_eventval(0)
{
m_text = "KX_LogicBrick";
}
SCA_ILogicBrick::~SCA_ILogicBrick()
{
RemoveEvent();
}
void SCA_ILogicBrick::SetExecutePriority(int execute_Priority)
{
m_Execute_Priority = execute_Priority;
}
void SCA_ILogicBrick::SetUeberExecutePriority(int execute_Priority)
{
m_Execute_Ueber_Priority = execute_Priority;
}
SCA_IObject* SCA_ILogicBrick::GetParent()
{
return m_gameobj;
}
void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
{
m_gameobj = parent;
}
void SCA_ILogicBrick::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
{
// nothing to do
}
CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
{
CValue* temp = new CBoolValue(false,"");
CValue* result = temp->Calc(op,val);
temp->Release();
return result;
}
CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
VALUE_OPERATOR op,
CValue *val)
{
// same as bool implementation, so...
CValue* temp = new CBoolValue(false,"");
CValue* result = temp->CalcFinal(dtype,op,val);
temp->Release();
return result;
}
const STR_String& SCA_ILogicBrick::GetText()
{
if (m_name.Length())
return m_name;
return m_text;
}
float SCA_ILogicBrick::GetNumber()
{
return -1;
}
STR_String SCA_ILogicBrick::GetName()
{
return m_name;
}
void SCA_ILogicBrick::SetName(STR_String name)
{
m_name = name;
}
void SCA_ILogicBrick::ReplicaSetName(STR_String name)
{
m_name = name;
}
bool SCA_ILogicBrick::IsActive()
{
return m_bActive;
}
bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
{
return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
|| ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
(this->m_Execute_Priority < other->m_Execute_Priority));
}
void SCA_ILogicBrick::SetActive(bool active)
{
m_bActive=active;
if (active)
{
//m_gameobj->SetDebugColor(GetDrawColor());
} else
{
//m_gameobj->ResetDebugColor();
}
}
void SCA_ILogicBrick::RegisterEvent(CValue* eventval)
{
if (m_eventval)
m_eventval->Release();
m_eventval = eventval->AddRef();
}
void SCA_ILogicBrick::RemoveEvent()
{
if (m_eventval)
{
m_eventval->Release();
m_eventval = NULL;
}
}
CValue* SCA_ILogicBrick::GetEvent()
{
if (m_eventval)
{
return m_eventval->AddRef();
}
return NULL;
}
/* python stuff */
PyTypeObject SCA_ILogicBrick::Type = {
PyObject_HEAD_INIT(NULL)
0,
"SCA_ILogicBrick",
sizeof(SCA_ILogicBrick),
0,
PyDestructor,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject SCA_ILogicBrick::Parents[] = {
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_ILogicBrick::Methods[] = {
{"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_NOARGS},
// --> Deprecated
{"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPyGetExecutePriority, METH_NOARGS},
{"setExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
// <-- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ILogicBrick::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("executePriority",0,100000,false,SCA_ILogicBrick,m_Execute_Ueber_Priority),
{NULL} //Sentinel
};
int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
{
if (attrdef->m_type != KX_PYATTRIBUTE_TYPE_STRING || attrdef->m_length != 1) {
PyErr_SetString(PyExc_AttributeError, "inconsistent check function for attribute type, report to blender.org");
return 1;
}
SCA_ILogicBrick* brick = reinterpret_cast<SCA_ILogicBrick*>(self);
STR_String* var = reinterpret_cast<STR_String*>((char*)self+attrdef->m_offset);
CValue* prop = brick->GetParent()->FindIdentifier(*var);
bool error = prop->IsError();
prop->Release();
if (error) {
PyErr_SetString(PyExc_ValueError, "string does not correspond to a property");
return 1;
}
return 0;
}
PyObject*
SCA_ILogicBrick::py_getattro(PyObject *attr)
{
py_getattro_up(CValue);
}
int SCA_ILogicBrick::py_setattro(PyObject *attr, PyObject *value)
{
py_setattro_up(CValue);
}
PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self)
{
CValue* parent = GetParent();
if (parent)
{
parent->AddRef();
return parent;
}
printf("ERROR: Python scriptblock without owner\n");
Py_RETURN_NONE; //Int_FromLong(IsPositiveTrigger());
}
PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
PyObject* args,
PyObject* kwds)
{
ShowDeprecationWarning("setExecutePriority()", "the executePriority property");
int priority=0;
if (!PyArg_ParseTuple(args, "i", &priority)) {
return NULL;
}
m_Execute_Ueber_Priority = priority;
Py_RETURN_NONE;
}
PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self)
{
ShowDeprecationWarning("getExecutePriority()", "the executePriority property");
return PyInt_FromLong(m_Execute_Ueber_Priority);
}
/* Conversions for making life better. */
bool SCA_ILogicBrick::PyArgToBool(int boolArg)
{
if (boolArg) {
return true;
} else {
return false;
}
}
PyObject* SCA_ILogicBrick::BoolToPyArg(bool boolarg)
{
return PyInt_FromLong(boolarg? KX_TRUE: KX_FALSE);
}