forked from bartvdbraak/blender
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __GPU_ENGINE_H
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#define __GPU_ENGINE_H
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#include <X11/Xlib.h>
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#include <X11/Intrinsic.h>
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#include <X11/StringDefs.h>
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#define Object DNA_Object // tricky stuff !!! but without it, it doesn't compile...
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#include "GPC_Engine.h"
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class GPU_Engine : public GPC_Engine
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{
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public:
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XtIntervalId m_timerId;
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unsigned long m_timerTimeOutMsecs;
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public:
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GPU_Engine(char *customLoadingAnimation,
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int foregroundColor, int backgroundColor, int frameRate);
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virtual ~GPU_Engine();
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bool Initialize(Display *display, Window window, int width, int height);
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void HandleNewWindow(Window window);
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private:
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void AddEventHandlers();
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};
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#endif // __GPU_ENGINE_H
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