.. |
KXNetwork
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BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None.
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2008-09-11 14:58:13 +00:00 |
BL_BlenderShader.cpp
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* GLSL lamps now respect 3d viewport layers.
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2008-09-05 14:33:36 +00:00 |
BL_BlenderShader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Shader.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
BL_Shader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Texture.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
BL_Texture.h
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First commit! Small bug fix for cube map crashing in the player.
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2007-01-13 08:30:08 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BulletPhysicsController.cpp
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== Grease Pencil ==
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2008-07-22 09:53:25 +00:00 |
KX_BulletPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_Camera.cpp
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Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
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2008-07-01 16:43:46 +00:00 |
KX_Camera.h
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fix BGE bug #8646: unusable anaglyph settings
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2008-05-24 08:34:04 +00:00 |
KX_CameraActuator.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_CameraActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ClientObjectInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConstraintActuator.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintActuator.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_ConstraintWrapper.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_ConstraintWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE patch: fix transform bug on compound shape: child shape didn't take into account parent inverse node. Fix scaling bug on instantiation of compound shape: child shape didn't have correct shape. Note: global scaling doesn't work on compound shape (limitation of Bullet); don't set any scale on the top dynamic object.
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2008-09-13 11:46:07 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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save and load configuration actuator, (option in game actuator menu)
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2008-09-12 02:15:16 +00:00 |
KX_GameActuator.h
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save and load configuration actuator, (option in game actuator menu)
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2008-09-12 02:15:16 +00:00 |
KX_GameObject.cpp
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BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
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2008-09-09 22:40:10 +00:00 |
KX_GameObject.h
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BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object.
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2008-09-09 22:40:10 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_IPO_SGController.cpp
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BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
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2008-08-27 06:02:10 +00:00 |
KX_IPO_SGController.h
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BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
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2008-07-08 12:18:43 +00:00 |
KX_IpoActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_IpoActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_KetsjiEngine.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_Light.cpp
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Fix for bug #17589: removing a lamp in the game engine with glsl
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2008-09-10 09:51:06 +00:00 |
KX_Light.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_MeshProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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more fix for compilation problem with KX_RayCast::Callback template in gcc
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2008-08-28 11:06:46 +00:00 |
KX_MouseFocusSensor.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_NearSensor.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_NearSensor.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
KX_ObjectActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OdePhysicsController.h
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BGE patch: Optimization of bullet adaptation layer - part 1.
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2008-07-21 12:37:27 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_ParentActuator.h
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Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
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2008-08-14 08:58:25 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_PhysicsObjectWrapper.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_PolygonMaterial.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_PolyProxy.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_PolyProxy.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.h
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added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
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2008-07-25 21:14:23 +00:00 |
KX_PythonInit.cpp
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save and load configuration actuator, (option in game actuator menu)
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2008-09-12 02:15:16 +00:00 |
KX_PythonInit.h
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save and load configuration actuator, (option in game actuator menu)
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2008-09-12 02:15:16 +00:00 |
KX_RadarSensor.cpp
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BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.
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2008-08-07 17:29:06 +00:00 |
KX_RadarSensor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
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2008-08-28 19:37:49 +00:00 |
KX_RaySensor.h
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BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
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2008-08-28 19:37:49 +00:00 |
KX_SCA_AddObjectActuator.cpp
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
KX_SCA_AddObjectActuator.h
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get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
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2008-08-27 03:34:53 +00:00 |
KX_SCA_DynamicActuator.cpp
|
BGE patch 15044 approved: Edit Object Dynamics Actuator.
|
2008-06-25 14:09:15 +00:00 |
KX_SCA_DynamicActuator.h
|
BGE patch 15044 approved: Edit Object Dynamics Actuator.
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2008-06-25 14:09:15 +00:00 |
KX_SCA_EndObjectActuator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_EndObjectActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
|
converted my gen_utils.h fix to PyObjectPlus.h
|
2008-09-06 14:13:31 +00:00 |
KX_SCA_ReplaceMeshActuator.h
|
BGE Py API
|
2008-09-05 02:53:12 +00:00 |
KX_ScalarInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
|
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
|
2008-09-05 16:22:14 +00:00 |
KX_Scene.h
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Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_SceneActuator.cpp
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
|
2008-07-19 07:45:19 +00:00 |
KX_SceneActuator.h
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
|
2008-07-19 07:45:19 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
|
2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
|
BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
|
2008-08-28 08:13:58 +00:00 |
KX_SoundActuator.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_StateActuator.cpp
|
BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_StateActuator.h
|
BGE patch: add state engine support in the logic bricks.
|
2008-06-22 14:23:57 +00:00 |
KX_SumoPhysicsController.cpp
|
BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_SumoPhysicsController.h
|
BGE patch: Optimization of bullet adaptation layer - part 1.
|
2008-07-21 12:37:27 +00:00 |
KX_TimeCategoryLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
|
BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
|
2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.h
|
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TrackToActuator.cpp
|
converted my gen_utils.h fix to PyObjectPlus.h
|
2008-09-06 14:13:31 +00:00 |
KX_TrackToActuator.h
|
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
|
2008-08-14 08:58:25 +00:00 |
KX_VehicleWrapper.cpp
|
converted my gen_utils.h fix to PyObjectPlus.h
|
2008-09-06 14:13:31 +00:00 |
KX_VehicleWrapper.h
|
exposed a few more tuning paramters
|
2006-02-21 07:08:23 +00:00 |
KX_VertexProxy.cpp
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
KX_VertexProxy.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_VisibilityActuator.cpp
|
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
|
2008-09-05 16:22:14 +00:00 |
KX_VisibilityActuator.h
|
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
|
2008-09-05 16:22:14 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |