blender/intern/cycles/render
Brecht Van Lommel bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
..
attribute.cpp Cycles: more opencl fixes. 2011-05-31 11:31:00 +00:00
attribute.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
background.cpp Cycles: 2011-08-28 13:55:59 +00:00
background.h Cycles: 2011-08-28 13:55:59 +00:00
buffers.cpp Cycles: 2011-08-28 13:55:59 +00:00
buffers.h Cycles: 2011-08-28 13:55:59 +00:00
camera.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
camera.h Cycles: 2011-08-28 13:55:59 +00:00
CMakeLists.txt Cycles: 2011-08-28 13:55:59 +00:00
film.cpp Cycles: 2011-08-28 13:55:59 +00:00
film.h Cycles: 2011-08-28 13:55:59 +00:00
filter.cpp Cycles: 2011-08-28 13:55:59 +00:00
filter.h Cycles: 2011-08-28 13:55:59 +00:00
graph.cpp Cycles: fix some invalid memory access problems found by running the windows build in debug mode. 2011-08-21 10:32:15 +00:00
graph.h Cycles: fix some invalid memory access problems found by running the windows build in debug mode. 2011-08-21 10:32:15 +00:00
image.cpp Cycles: fix small memory leak in image loading. 2011-08-15 19:30:24 +00:00
image.h Cycles: OSL build & image manager fixes. 2011-05-31 16:21:30 +00:00
integrator.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
integrator.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
light.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
light.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
mesh_displace.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
mesh.cpp Cycles: 2011-08-28 13:55:59 +00:00
mesh.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
nodes.cpp Cycles: 2011-08-28 13:55:59 +00:00
nodes.h Cycles: 2011-08-28 13:55:59 +00:00
object.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
object.h Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
osl.cpp Cycles: OSL build & image manager fixes. 2011-05-31 16:21:30 +00:00
osl.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
scene.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
scene.h Cycles: 2011-08-28 13:55:59 +00:00
session.cpp Cycles: 2011-08-28 13:55:59 +00:00
session.h Cycles: 2011-08-28 13:55:59 +00:00
shader.cpp Cycles: more opencl fixes. 2011-05-31 11:31:00 +00:00
shader.h Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
sobol.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
sobol.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
svm.h Cycles: first batch of windows build fixes, not quite there yet. 2011-05-03 18:29:11 +00:00
tile.cpp Cycles: 2011-08-28 13:55:59 +00:00
tile.h Cycles: 2011-08-28 13:55:59 +00:00