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Sergey Sharybin bb0a3e1d90 Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL
That's what this function expect (but somehow does not use) and it gave compilation
error when using gcc-4.6.3 from debian linux.
2012-04-11 13:17:13 +00:00
build_files Scons: 2012-04-07 18:26:54 +00:00
doc updated man page 2012-04-05 09:41:55 +00:00
extern Camera tracking refactoring: 2012-03-30 10:37:39 +00:00
intern Fix cycles opencl compile issue, fminf/fmaxf() was defined both as macro and function. 2012-04-11 09:07:28 +00:00
release code cleanup: mselect conversion when creating a bmesh from a bmesh was overly verbose. 2012-04-11 11:22:19 +00:00
source Game engine: pass string length to BLI_str_cursor_step_prev_utf8 rather than NULL 2012-04-11 13:17:13 +00:00
CMakeLists.txt use 'const float[3]' for derived mesh callback args. 2012-04-09 07:06:06 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Spelling Cleanup 2012-03-01 12:20:18 +00:00
SConstruct building without python works again, cleanup bmesh include paths (cmake and scons). 2012-03-08 03:25:53 +00:00