blender/source/gameengine/GamePlayer/ghost/SConscript

55 lines
1.7 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
source_files = ['GPG_Application.cpp',
'GPG_Canvas.cpp',
'GPG_ghost.cpp',
'GPG_KeyboardDevice.cpp',
'GPG_System.cpp']
incs = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/moto/include',
'#intern/container',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/gameengine/BlenderRoutines',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenfont',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/blender/makesrna',
'#source/gameengine/BlenderRoutines',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
'#extern/glew/include']
incs.append(env['BF_PTHREADS_INC'])
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PYTHON_INC'])
defs.append('WITH_PYTHON')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
env.BlenderLib (libname='ge_player_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])