blender/source/gameengine
2009-04-15 21:17:08 +00:00
..
BlenderRoutines BGE Bugfix 2009-04-09 22:15:26 +00:00
Converter BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
Expressions this should fix building with mingw 2009-04-12 22:05:09 +00:00
GameLogic Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
GamePlayer This is patch [#18408] Build issues with make on Cygwin hosted MinGW (2.48.1) 2009-04-15 16:23:13 +00:00
Ketsji BGE bug #18168: Get local orientation of object using game engine python script system. Added localOrientation and worldOrientation. orientation attribute deprecated. Same for position and scaling. World attributes are read-only except for worldPosition. Add systematic check on NULL SGNode in all python functions. This is necessary to handle zombie objects (deleted by the game but kept alive by a reference in a list). 2009-04-15 21:17:08 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics Fix for own recent reference count error. 2009-04-15 04:34:27 +00:00
PyDoc BGE bug #18168: Get local orientation of object using game engine python script system. Added localOrientation and worldOrientation. orientation attribute deprecated. Same for position and scaling. World attributes are read-only except for worldPosition. Add systematic check on NULL SGNode in all python functions. This is necessary to handle zombie objects (deleted by the game but kept alive by a reference in a list). 2009-04-15 21:17:08 +00:00
Rasterizer BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00