blender/source/gameengine/GamePlayer/common/GPC_Engine.cpp
Ton Roosendaal f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00

349 lines
8.0 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif // WIN32
#include <iostream>
#include "BKE_blender.h" // initglobals()
#include "BKE_global.h" // Global G
#include "BKE_report.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h" // Camera
#include "DNA_object_types.h" // Object
#include "BLO_readfile.h"
#include "BLI_blenlib.h"
// include files needed by "KX_BlenderSceneConverter.h"
#include "GEN_Map.h"
#include "SCA_IActuator.h"
#include "RAS_MeshObject.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_KetsjiEngine.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "RAS_IRenderTools.h"
#include "SND_DeviceManager.h"
#include "GPC_Engine.h"
#include "GPC_KeyboardDevice.h"
#include "GPC_MouseDevice.h"
#include "GPC_RawImage.h"
#include "GPC_RawLoadDotBlendArray.h"
GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
int foregroundColor, int backgroundColor, int frameRate) :
m_initialized(false), m_running(false), m_loading(false),
m_customLoadingAnimation(false), m_previousProgress(0.0),
m_system(NULL), m_keyboarddev(NULL),
m_mousedev(NULL), m_canvas(NULL), m_rendertools(NULL),
m_portal(NULL), m_sceneconverter(NULL), m_networkdev(NULL),
m_audiodevice(NULL), m_curarea(NULL),
m_customLoadingAnimationURL(NULL),
m_foregroundColor(foregroundColor), m_backgroundColor(backgroundColor),
m_frameRate(frameRate),
m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/
{
if(customLoadingAnimationURL[0] != '\0')
{
m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)];
// not yet, need to be implemented first... m_customLoadingAnimation = true;
}
// load the Blender logo into memory
m_BlenderLogo = new GPC_RawImage();
// blender3d size is 115 x 32 so make resulting texture 128 x 128
if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
m_BlenderLogo = 0;
// load the Blender3D logo into memory
m_Blender3DLogo = new GPC_RawImage();
// blender3d size is 136 x 11 so make resulting texture 256 x 256
if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
m_Blender3DLogo = 0;
#if 0
// obsolete logo
// load the NaN logo into memory
m_NaNLogo = new GPC_RawImage();
// blender3d size is 32 x 31 so make resulting texture 64 x 64
if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
m_NaNLogo = 0;
#endif
}
GPC_Engine::~GPC_Engine()
{
// deleting everything in reverse order of creation
#if 0
// hmm deleted in Stop() delete m_portal;
// hmm deleted in Stop() delete m_sceneconverter;
delete m_system;
delete m_networkdev;
delete m_rendertools;
delete m_canvas;
delete m_mousedev;
delete m_keyboarddev;
// not yet used so be careful and not delete them
// delete m_WaveCache;
// delete m_curarea; // for future use, not used yet
#endif
delete m_BlenderLogo;
delete m_Blender3DLogo;
#if 0
delete m_NaNLogo;
#endif
}
bool GPC_Engine::Start(char *filename)
{
ReportList reports;
BlendFileData *bfd;
BKE_reports_init(&reports, RPT_STORE);
bfd= BLO_read_from_file(filename, &reports);
BKE_reports_clear(&reports);
if (!bfd) {
// XXX, deal with error here
cout << "Unable to load: " << filename << endl;
return false;
}
StartKetsji();
if(bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
}
bool GPC_Engine::Start(unsigned char *blenderDataBuffer,
unsigned int blenderDataBufferSize)
{
ReportList reports;
BlendFileData *bfd;
BKE_reports_init(&reports, RPT_STORE);
bfd= BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports);
BKE_reports_clear(&reports);
if (!bfd) {
// XXX, deal with error here
cout << "Unable to load. " << endl;
return false;
}
StartKetsji();
if(bfd->type == BLENFILETYPE_PUB)
m_canvas->SetBannerDisplayEnabled(false);
return true;
}
bool GPC_Engine::StartKetsji(void)
{
STR_String startSceneName = ""; // XXX scene->id.name + 2;
/*
KX_KetsjiEngine* ketsjieng = new KX_KetsjiEngine(m_system);
m_portal = new KetsjiPortal(ketsjieng);
m_portal->setSecurity(psl_Highest);
KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(&G, ketsjieng);
m_portal->Enter(
startSceneName,
sceneconverter,
m_canvas,
m_rendertools,
m_keyboarddev,
m_mousedev,
m_networkdev,
m_audiodevice,
m_system);
m_system->SetMainLoop(m_portal->m_ketsjieng);
m_running = true;
*/
return true;
}
void GPC_Engine::StartLoadingAnimation()
{
if(m_customLoadingAnimation)
{
}
else
{
unsigned char *blenderDataBuffer;
int blenderDataBufferSize;
GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize);
if(!Start(blenderDataBuffer, blenderDataBufferSize))
cout << "something went wrong when starting the engine" << endl;
delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation()
}
}
// will be platform dependant
float GPC_Engine::DetermineProgress(void)
{
#if 0
float progress;
if ((m_blenderData.m_ulProgress > 0) &&
(m_blenderData.m_ulProgressMax != m_blenderData.m_ulProgress)) {
progress = (float)m_blenderData.m_ulProgress;
progress /= (float)m_blenderData.m_ulProgressMax;
}
else {
progress = 0.f;
}
progress *= 100.f;
return (unsigned int) progress ;
#endif
return m_previousProgress + 0.01; // temporary TODO
}
void GPC_Engine::UpdateLoadingAnimation(void)
{
//int delta;
float progress = DetermineProgress();
if(progress > m_previousProgress)
{
// delta = progress - m_previousProgress;
m_previousProgress = progress;
if(m_previousProgress > 1.0)
m_previousProgress = 1.0; // limit to 1.0 (has to change !)
// m_engine->m_previousProgress = 0.0;
}
STR_String to = "";
STR_String from = "";
STR_String subject = "progress";
STR_String body;
body.Format("%f", progress); // a number between 0.0 and 1.0
if(m_networkdev)
{
// Store a progress message in the network device.
NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
m_networkdev->SendNetworkMessage(msg);
msg->Release();
}
}
void GPC_Engine::Stop()
{
// only delete things that are created in StartKetsji()
/* if(m_portal)
{
m_portal->Leave();
delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten)
m_portal = 0;
}
*/ if(m_sceneconverter)
{
delete m_sceneconverter;
m_sceneconverter = 0;
}
#if 0
if(m_frameTimerID)
{
::KillTimer(0, m_frameTimerID);
m_frameTimerID = 0;
}
m_engineRunning = false;
#endif
m_running = false;
}
void GPC_Engine::Exit()
{
if(m_running)
Stop();
if (m_system) {
delete m_system;
m_system = 0;
}
if (m_keyboarddev) {
delete m_keyboarddev;
m_keyboarddev = 0;
}
if (m_mousedev) {
delete m_mousedev;
m_mousedev = 0;
}
if (m_canvas) {
delete m_canvas;
m_canvas = 0;
}
if (m_rendertools) {
delete m_rendertools;
m_rendertools = 0;
}
if (m_networkdev) {
delete m_networkdev;
m_networkdev = 0;
}
if (m_audiodevice)
{
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
}
m_initialized = false;
}