blender/source/gameengine/Physics/Bullet
Campbell Barton 3511f8ef9f BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.

Also made copy properties from an object with no properties work (in case you want to clear all props)
2009-04-14 12:34:39 +00:00
..
CcdGraphicController.cpp BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdGraphicController.h BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
CcdPhysicsController.cpp BGE Physics 2009-04-14 12:34:39 +00:00
CcdPhysicsController.h BGE Physics 2009-04-14 12:34:39 +00:00
CcdPhysicsEnvironment.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CcdPhysicsEnvironment.h BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
CMakeLists.txt BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
Makefile BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
SConscript BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00