blender/intern/cycles/bvh
Sergey Sharybin bc7ff3c2b4 Cycles: Enable leaf split by primitive type and adopt BVH traversal for this
This commit enables BVH leaf nodes split by the primitive type and makes it
so BVH traversal code is now aware and benefits from this.

As was mentioned in original commit, this change is crucial to be able to do
single ray to multiple triangle intersection. But it also appears to give
barely visible speedup in some scene.

In any case there should be no noticeable slowdown, and this change is what
we need to have anyway.
2015-01-12 15:04:52 +05:00
..
bvh_binning.cpp Code cleanup: Add -Werror=float-conversion to Cycles 2014-05-03 07:31:46 +10:00
bvh_binning.h Cycles: merging features from tomato branch. 2012-04-28 08:53:59 +00:00
bvh_build.cpp Cycles: Enable leaf split by primitive type and adopt BVH traversal for this 2015-01-12 15:04:52 +05:00
bvh_build.h Cycles: Enable leaf split by primitive type and adopt BVH traversal for this 2015-01-12 15:04:52 +05:00
bvh_node.cpp Cycles: Use proper node counter to allocate QBVH nodes 2014-12-25 02:50:49 +05:00
bvh_node.h Cycles: Use proper node counter to allocate QBVH nodes 2014-12-25 02:50:49 +05:00
bvh_params.h Cycles: Enable leaf split by primitive type and adopt BVH traversal for this 2015-01-12 15:04:52 +05:00
bvh_sort.cpp Cycles code refactor: changes to make adding new primitive types easier. 2014-03-29 13:03:46 +01:00
bvh_sort.h style cleanup: block comments 2012-06-09 17:22:52 +00:00
bvh_split.cpp Cycles: optimization for hair BVH build, allow max 2 hair curves per leaf. 2014-04-22 17:15:41 +02:00
bvh_split.h Cycles: optimization for hair BVH build, allow max 2 hair curves per leaf. 2014-04-22 17:15:41 +02:00
bvh.cpp Cycles: BVH params option to split leaf node by primitive types 2015-01-12 14:49:56 +05:00
bvh.h Cycles: Implement watertight ray/triangle intersection 2014-12-25 02:50:49 +05:00
CMakeLists.txt code cleanup: 2012-10-17 04:13:03 +00:00