forked from bartvdbraak/blender
2f3c52bd67
If win32all (http://sourceforge.net/project/showfiles.php?group_id=78018) is found, use it to be able to build with scons/mingw in (very) long paths. If it is not found, don't do anything groovy. This should make it possible to merge the cut up src lib. Those concerned, please do test that. This bit of code is from http://www.scons.org/wiki/LongCmdLinesOnWin32
463 lines
15 KiB
Python
463 lines
15 KiB
Python
#!/usr/bin/env python
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# $Id$
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Main entry-point for the SCons building system
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# Set up some custom actions and target/argument handling
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# Then read all SConscripts and build
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import sys
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import os
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import os.path
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import string
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import shutil
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import glob
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import re
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import tools.Blender
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import tools.btools
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import tools.bcolors
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BlenderEnvironment = tools.Blender.BlenderEnvironment
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btools = tools.btools
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B = tools.Blender
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### globals ###
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platform = sys.platform
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quickie = None
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quickdebug = None
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##### BEGIN SETUP #####
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B.possible_types = ['core', 'common', 'blender', 'intern',
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'international', 'game', 'game2',
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'player', 'player2', 'system']
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B.binarykind = ['blender' , 'blenderplayer']
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##################################
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# target and argument validation #
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##################################
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# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
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use_color = ARGUMENTS.get('BF_FANCY', '1')
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if platform=='win32':
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use_color = None
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if not use_color=='1':
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B.bc.disable()
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# arguments
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print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
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B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
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btools.print_arguments(B.arguments, B.bc)
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# targets
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print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
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B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
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btools.print_targets(B.targets, B.bc)
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##########################
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# setting up environment #
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##########################
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# handling cmd line arguments & config file
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# first check cmdline for toolset and we create env to work on
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quickie = B.arguments.get('BF_QUICK', None)
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quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
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if quickdebug:
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B.quickdebug=string.split(quickdebug, ',')
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else:
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B.quickdebug=[]
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if quickie:
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B.quickie=string.split(quickie,',')
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else:
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B.quickie=[]
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toolset = B.arguments.get('BF_TOOLSET', None)
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if toolset:
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print "Using " + toolset
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if toolset=='mstoolkit':
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env = BlenderEnvironment(ENV = os.environ)
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env.Tool('mstoolkit', ['tools'])
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else:
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env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
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else:
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env = BlenderEnvironment(ENV = os.environ)
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if not env:
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print "Could not create a build environment"
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Exit()
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env.SConscriptChdir(0)
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cc = B.arguments.get('CC', None)
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cxx = B.arguments.get('CXX', None)
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if cc:
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env['CC'] = cc
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if cxx:
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env['CXX'] = cxx
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if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
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platform = 'win32-vc'
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elif env['CC'] in ['gcc'] and sys.platform=='win32':
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platform = 'win32-mingw'
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if platform == 'win32-mingw':
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try:
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import win32file
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import win32event
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import win32process
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import win32security
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import string
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slash= re.compile(r"\\")
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def myesc(b):
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if b[0]!= "-":
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b = slash.sub(r"\\\\", b[1:-1])
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return "\"" + b + "\""
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else:
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return b
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def my_spawn(sh, escape, cmd, args, spawnenv):
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for var in spawnenv:
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spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
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sAttrs = win32security.SECURITY_ATTRIBUTES()
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StartupInfo = win32process.STARTUPINFO()
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if cmd=='ar' and args[1]=='r':
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args[1] = '-r'
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newargs = string.join(map(myesc, args[1:]), ' ')
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cmdline = cmd + " " + newargs
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# check for any special operating system commands
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if cmd == 'del':
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for arg in args[1:]:
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win32file.DeleteFile(arg)
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exit_code = 0
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else:
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# otherwise execute the command.
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hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
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win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
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exit_code = win32process.GetExitCodeProcess(hProcess)
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win32file.CloseHandle(hProcess);
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win32file.CloseHandle(hThread);
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return exit_code
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env['SPAWN'] = my_spawn
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except:
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print "install win32all from http://sourceforge.net/project/showfiles.php?group_id=78018"
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crossbuild = B.arguments.get('BF_CROSS', None)
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if crossbuild and platform!='win32':
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platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py')
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if os.path.exists(configfile):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
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print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
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if crossbuild and env['PLATFORM'] != 'win32':
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print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
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env.Tool('crossmingw', ['tools'])
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# todo: determine proper libs/includes etc.
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# Needed for gui programs, console programs should do without it
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env.Append(LINKFLAGS=['-mwindows'])
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# first read platform config. B.arguments will override
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optfiles = [configfile]
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if os.path.exists('user-config.py'):
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print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py'
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optfiles += ['user-config.py']
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else:
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print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC
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opts = btools.read_opts(optfiles, B.arguments)
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opts.Update(env)
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
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env['CCFLAGS'].append('-DDISABLE_ELBEEM')
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#check for additional debug libnames
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if env.has_key('BF_DEBUG_LIBS'):
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B.quickdebug += env['BF_DEBUG_LIBS']
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printdebug = B.arguments.get('BF_LISTDEBUG', 0)
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# see if this linux distro has libalut
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if env['OURPLATFORM'] == 'linux2' :
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if env['WITH_BF_OPENAL']:
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mylib_test_source_file = """
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#include "AL/alut.h"
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int main(int argc, char **argv)
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{
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alutGetMajorVersion();
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return 0;
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}
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"""
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def CheckFreeAlut(context,env):
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context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
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env['LIBS'] = 'alut'
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result = context.TryLink(mylib_test_source_file, '.c')
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context.Result(result)
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return result
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env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
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conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' )
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if conf.CheckFreeAlut( env2 ):
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env['BF_OPENAL_LIB'] += ' alut'
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del env2
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for root, dirs, files in os.walk('.sconf_temp', topdown=False):
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for name in files:
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os.remove(os.path.join(root, name))
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for name in dirs:
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os.rmdir(os.path.join(root, name))
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os.rmdir(root)
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if len(B.quickdebug) > 0 and printdebug != 0:
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print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
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for l in B.quickdebug:
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print "\t" + l
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
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if 'blenderplayer' in B.targets:
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env['WITH_BF_PLAYER'] = True
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if 'blendernogame' in B.targets:
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env['WITH_BF_GAMEENGINE'] = False
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# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
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#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
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B.root_build_dir = env['BF_BUILDDIR']
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env['BUILDDIR'] = B.root_build_dir
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if not B.root_build_dir[-1]==os.sep:
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B.root_build_dir += os.sep
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# We do a shortcut for clean when no quicklist is given: just delete
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# builddir without reading in SConscripts
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do_clean = None
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if 'clean' in B.targets:
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do_clean = True
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if not quickie and do_clean:
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print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
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dirs = os.listdir(B.root_build_dir)
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for dir in dirs:
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if os.path.isdir(B.root_build_dir + dir) == 1:
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print "clean dir %s"%(B.root_build_dir+dir)
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shutil.rmtree(B.root_build_dir+dir)
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print B.bc.OKGREEN+'...done'+B.bc.ENDC
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Exit()
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if not os.path.isdir ( B.root_build_dir):
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os.makedirs ( B.root_build_dir )
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os.makedirs ( B.root_build_dir + 'source' )
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os.makedirs ( B.root_build_dir + 'intern' )
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os.makedirs ( B.root_build_dir + 'extern' )
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os.makedirs ( B.root_build_dir + 'lib' )
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os.makedirs ( B.root_build_dir + 'bin' )
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Help(opts.GenerateHelpText(env))
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# default is new quieter output, but if you need to see the
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# commands, do 'scons BF_QUIET=0'
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bf_quietoutput = B.arguments.get('BF_QUIET', '1')
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if bf_quietoutput=='1':
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B.set_quiet_output(env)
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else:
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if toolset=='msvc':
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B.msvc_hack(env)
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print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
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env.SConsignFile(B.root_build_dir+'scons-signatures')
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B.init_lib_dict()
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##### END SETUP ##########
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Export('env')
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#Export('root_build_dir') # this one is still needed for makesdna
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##TODO: improve makesdna usage
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BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
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SConscript(B.root_build_dir+'/intern/SConscript')
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BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
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SConscript(B.root_build_dir+'/extern/SConscript')
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BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
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SConscript(B.root_build_dir+'/source/SConscript')
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# now that we have read all SConscripts, we know what
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# libraries will be built. Create list of
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# libraries to give as objects to linking phase
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mainlist = []
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for tp in B.possible_types:
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if not tp == 'player' and not tp == 'player2':
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mainlist += B.create_blender_liblist(env, tp)
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if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
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B.propose_priorities()
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dobj = B.buildinfo(env, "dynamic") + B.resources
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thestatlibs, thelibincs = B.setup_staticlibs(env)
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thesyslibs = B.setup_syslibs(env)
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env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
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if env['WITH_BF_PLAYER']:
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playerlist = B.create_blender_liblist(env, 'player')
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env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
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##### Now define some targets
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#------------ INSTALL
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blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
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#-- .blender
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dotblendlist = []
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dottargetlist = []
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for dp, dn, df in os.walk('bin/.blender'):
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if 'CVS' in dn:
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dn.remove('CVS')
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for f in df:
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dotblendlist.append(dp+os.sep+f)
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dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
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dotblenderinstall = []
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for targetdir,srcfile in zip(dottargetlist, dotblendlist):
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td, tf = os.path.split(targetdir)
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dotblenderinstall.append(env.Install(dir=td, source=srcfile))
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#-- .blender/scripts
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scriptinstall = []
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scriptpath='release/scripts'
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for dp, dn, df in os.walk(scriptpath):
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if 'CVS' in dn:
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dn.remove('CVS')
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dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
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source=[dp+os.sep+f for f in df]
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scriptinstall.append(env.Install(dir=dir,source=source))
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#-- plugins
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pluglist = []
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plugtargetlist = []
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for tp, tn, tf in os.walk('release/plugins'):
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if 'CVS' in tn:
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tn.remove('CVS')
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for f in tf:
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pluglist.append(tp+os.sep+f)
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plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
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plugininstall = []
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for targetdir,srcfile in zip(plugtargetlist, pluglist):
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td, tf = os.path.split(targetdir)
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plugininstall.append(env.Install(dir=td, source=srcfile))
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textlist = []
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texttargetlist = []
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for tp, tn, tf in os.walk('release/text'):
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if 'CVS' in tn:
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tn.remove('CVS')
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for f in tf:
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textlist.append(tp+os.sep+f)
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textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
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allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
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dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
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'${LCGDIR}/png/lib/libpng.dll',
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'#release/windows/extra/python24.zip',
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'#release/windows/extra/zlib.pyd',
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'${LCGDIR}/sdl/lib/SDL.dll',
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'${LCGDIR}/zlib/lib/zlib.dll',
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'${LCGDIR}/tiff/lib/libtiff.dll']
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if env['BF_DEBUG']:
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dllsources.append('${LCGDIR}/python/lib/python24_d.dll')
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else:
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dllsources.append('${LCGDIR}/python/lib/python24.dll')
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if env['OURPLATFORM'] == 'win32-mingw':
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dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
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else:
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dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
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if env['WITH_BF_ICONV']:
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dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
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if env['WITH_BF_FFMPEG']:
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dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
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'${LCGDIR}/ffmpeg/lib/avformat-51.dll',
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'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
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'${LCGDIR}/ffmpeg/lib/libdts.dll',
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'${LCGDIR}/ffmpeg/lib/libfaac.dll',
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'${LCGDIR}/ffmpeg/lib/libfaad.dll',
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'${LCGDIR}/ffmpeg/lib/libgsm.dll',
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'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
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'${LCGDIR}/ffmpeg/lib/libogg-0.dll',
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'${LCGDIR}/ffmpeg/lib/libvorbis-0.dll',
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'${LCGDIR}/ffmpeg/lib/libvorbisenc-2.dll',
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'${LCGDIR}/ffmpeg/lib/libx264-54.dll',
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'${LCGDIR}/ffmpeg/lib/postproc-51.dll',
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'${LCGDIR}/ffmpeg/lib/xvidcore.dll']
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windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
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allinstall += windlls
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installtarget = env.Alias('install', allinstall)
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bininstalltarget = env.Alias('install-bin', blenderinstall)
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if env['WITH_BF_PLAYER']:
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blenderplayer = env.Alias('blenderplayer', B.program_list)
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Depends(blenderplayer,installtarget)
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if not env['WITH_BF_GAMEENGINE']:
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blendernogame = env.Alias('blendernogame', B.program_list)
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Depends(blendernogame,installtarget)
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Default(B.program_list)
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Default(installtarget)
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#------------ RELEASE
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# TODO: zipup the installation
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#------------ BLENDERPLAYER
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# TODO: build stubs and link into blenderplayer
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#------------ EPYDOC
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# TODO: run epydoc
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