blender/source/gameengine
Sybren A. Stüvel 77ce7eb541 Revert "BGE: Fix T44557 GameLogic module memory leak."
This reverts commit cd24871706411b2afd6e098e2b7c95c94bc2de38.
The commit re-introduced problems with starting the game engine
multiple times in the same run of Blender.
2015-08-26 11:13:50 +02:00
..
BlenderRoutines Revert "BGE: Fix T44557 GameLogic module memory leak." 2015-08-26 11:13:50 +02:00
Converter Fix editmesh GLSL tangent drawing 2015-08-24 15:20:23 +10:00
Expressions BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GameLogic BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GamePlayer BGE: Fix T42679: Python physics environment not setted for python control script. 2015-08-23 14:34:04 +02:00
Ketsji BGE: added bge.logic.{get,set}AnimRecordFrame functions 2015-08-25 13:42:09 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix constraint free crash in RemoveConstraint. 2015-08-21 22:17:35 +02:00
Rasterizer Cleanup: spelling 2015-08-22 21:17:32 +10:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Cleanup: whitespace 2015-08-06 13:03:07 +10:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00