blender/source/gameengine/Converter
Campbell Barton 8ead648fd1 Spring Cleaning
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
2009-06-21 16:18:38 +00:00
..
BL_ActionActuator.cpp BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only. 2009-06-19 16:27:01 +00:00
BL_ActionActuator.h BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
BL_ArmatureObject.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_ArmatureObject.h ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_BlenderDataConversion.cpp Spring Cleaning 2009-06-21 16:18:38 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt 2.5 2009-06-18 19:25:58 +00:00
KX_BlenderScalarInterpolator.cpp BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only. 2009-06-19 16:27:01 +00:00
KX_BlenderScalarInterpolator.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_BlenderSceneConverter.cpp Spring Cleaning 2009-06-21 16:18:38 +00:00
KX_BlenderSceneConverter.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_ConvertActuators.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertActuators.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertSensors.h 2.50: 2009-06-08 20:08:19 +00:00
KX_IpoConvert.cpp missing var in last commit 2009-06-15 11:47:16 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Spring Cleaning 2009-06-21 16:18:38 +00:00
SConscript Spring Cleaning 2009-06-21 16:18:38 +00:00