blender/release/ui/buttons_physics_softbody.py
Thomas Dinges bcea99d8d5 2.5 Physic Buttons:
Don't show panels when object is not a mesh.
2009-07-03 14:11:00 +00:00

45 lines
986 B
Python

import bpy
class PhysicButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "physics"
def poll(self, context):
ob = context.object
return (ob and ob.type == 'MESH')
class PHYSICS_PT_softbody(PhysicButtonsPanel):
__idname__ = "PHYSICS_PT_softbody"
__label__ = "Soft Body"
def draw(self, context):
layout = self.layout
md = context.soft_body
ob = context.object
split = layout.split()
split.operator_context = "EXEC_DEFAULT"
if md:
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.itemO("OBJECT_OT_modifier_remove", text="Remove")
row = split.row(align=True)
row.itemR(md, "render", text="")
row.itemR(md, "realtime", text="")
else:
# add modifier
split.item_enumO("OBJECT_OT_modifier_add", "type", "SOFTBODY", text="Add")
split.itemL()
if md:
softbody = md.settings
split = layout.split()
bpy.types.register(PHYSICS_PT_softbody)