blender/intern/cycles
Brecht Van Lommel bd03e4cfe8 Cycles volume: detect homogeneous volume automatically in common cases.
In practice this means that if you don't connect a texture to your volume nodes
it will figure that out and render the node faster, rather than you having to
specify it manually.

Main weakness is custom OSL nodes where we have to assume it is heterogeneous
because we don't know what kind of data the node accesses.
2014-04-03 22:13:05 +02:00
..
app Cycles: add dedicated UV Map node, easier to find and has convenient auto complete. 2014-04-02 11:53:44 +02:00
blender Code cleanup: style 2014-04-03 09:24:09 +11:00
bvh Fix T39523: cycles cache BVH not working correct with deformation motion blur. 2014-04-02 20:51:29 +02:00
cmake Cycles / Standalone: 2013-08-30 17:34:27 +00:00
device Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: SSE optimization for Voronoi cells texture 2014-04-03 23:35:10 +04:00
render Cycles volume: detect homogeneous volume automatically in common cases. 2014-04-03 22:13:05 +02:00
subd Cycles: experimental OpenSubdiv code. 2013-11-28 02:11:42 +01:00
util Cycles: SSE optimization for Voronoi cells texture 2014-04-03 23:35:10 +04:00
CMakeLists.txt Cycles: fix 3-5% performance regression in msvc builds caused by a typo in stackchecking flags. 2014-03-31 21:44:02 +04:00
SConscript Cycles: fix 3-5% performance regression in msvc builds caused by a typo in stackchecking flags. 2014-03-31 21:44:02 +04:00