forked from bartvdbraak/blender
1914ed72b2
In a simple test with ~12000 verts, overall BGE startup time went from ~4.5 sec to a bit under a second. - before adding each vert it did a check for a duplicates. - Using RAS_Polygon verts can give a lot of duplicates because the verts also store UV's and normals. - Was increasing the array one item at a time, now resize the array once. - Use the blender mesh mvert array rather then RAS_TexVert's, so needed to include some DNA headers. |
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BlOde | ||
Bullet | ||
common | ||
Dummy | ||
Sumo | ||
Makefile |