blender/intern/cycles/kernel/osl/osl_services.cpp
Brecht Van Lommel 9cd2b19999 Cycles Volume Render: generated texture coordinates for volume render.
This does not support staying fixed while the surface deforms, but for static
meshes it should match up with the surface texture coordinates. Implemented
as a matrix transform from objects space to mesh texture space.

Making this work for deforming surfaces would be quite complicated, you might
need something like harmonic coordinates as used in the mesh deform modifier,
probably will not be possible anytime soon.
2013-12-31 17:38:26 +01:00

1064 lines
30 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include <string.h>
#include "mesh.h"
#include "object.h"
#include "scene.h"
#include "osl_closures.h"
#include "osl_globals.h"
#include "osl_services.h"
#include "osl_shader.h"
#include "util_foreach.h"
#include "util_string.h"
#include "kernel_compat_cpu.h"
#include "kernel_globals.h"
#include "kernel_montecarlo.h"
#include "kernel_projection.h"
#include "kernel_differential.h"
#include "kernel_object.h"
#include "kernel_random.h"
#include "kernel_bvh.h"
#include "kernel_triangle.h"
#include "kernel_curve.h"
#include "kernel_primitive.h"
#include "kernel_projection.h"
#include "kernel_accumulate.h"
#include "kernel_camera.h"
#include "kernel_shader.h"
#ifdef WITH_PTEX
#include <Ptexture.h>
#endif
CCL_NAMESPACE_BEGIN
/* RenderServices implementation */
#define COPY_MATRIX44(m1, m2) memcpy(m1, m2, sizeof(*m2))
/* static ustrings */
ustring OSLRenderServices::u_distance("distance");
ustring OSLRenderServices::u_index("index");
ustring OSLRenderServices::u_camera("camera");
ustring OSLRenderServices::u_screen("screen");
ustring OSLRenderServices::u_raster("raster");
ustring OSLRenderServices::u_ndc("NDC");
ustring OSLRenderServices::u_object_location("object:location");
ustring OSLRenderServices::u_object_index("object:index");
ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
ustring OSLRenderServices::u_material_index("material:index");
ustring OSLRenderServices::u_object_random("object:random");
ustring OSLRenderServices::u_particle_index("particle:index");
ustring OSLRenderServices::u_particle_age("particle:age");
ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
ustring OSLRenderServices::u_particle_location("particle:location");
ustring OSLRenderServices::u_particle_rotation("particle:rotation");
ustring OSLRenderServices::u_particle_size("particle:size");
ustring OSLRenderServices::u_particle_velocity("particle:velocity");
ustring OSLRenderServices::u_particle_angular_velocity("particle:angular_velocity");
ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
ustring OSLRenderServices::u_geom_name("geom:name");
ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
#ifdef __HAIR__
ustring OSLRenderServices::u_is_curve("geom:is_curve");
ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
#endif
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
ustring OSLRenderServices::u_trace("trace");
ustring OSLRenderServices::u_hit("hit");
ustring OSLRenderServices::u_hitdist("hitdist");
ustring OSLRenderServices::u_N("N");
ustring OSLRenderServices::u_Ng("Ng");
ustring OSLRenderServices::u_P("P");
ustring OSLRenderServices::u_I("I");
ustring OSLRenderServices::u_u("u");
ustring OSLRenderServices::u_v("v");
ustring OSLRenderServices::u_empty;
OSLRenderServices::OSLRenderServices()
{
kernel_globals = NULL;
osl_ts = NULL;
#ifdef WITH_PTEX
size_t maxmem = 16384 * 1024;
ptex_cache = PtexCache::create(0, maxmem);
#endif
}
OSLRenderServices::~OSLRenderServices()
{
#ifdef WITH_PTEX
ptex_cache->release();
#endif
}
void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_, OSL::TextureSystem *osl_ts_)
{
kernel_globals = kernel_globals_;
osl_ts = osl_ts_;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
if (object != ~0) {
#ifdef __OBJECT_MOTION__
Transform tfm;
if(time == sd->time)
tfm = sd->ob_tfm;
else
tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
#else
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
COPY_MATRIX44(&result, &tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
KernelGlobals *kg = sd->osl_globals;
int object = sd->object;
if (object != ~0) {
#ifdef __OBJECT_MOTION__
Transform itfm;
if(time == sd->time)
itfm = sd->ob_itfm;
else
object_fetch_transform_motion_test(kg, object, time, &itfm);
#else
Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
itfm = transform_transpose(itfm);
COPY_MATRIX44(&result, &itfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from, float time)
{
KernelGlobals *kg = kernel_globals;
if (from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to, float time)
{
KernelGlobals *kg = kernel_globals;
if (to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
COPY_MATRIX44(&result, &tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
if (object != ~0) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_tfm;
#else
KernelGlobals *kg = sd->osl_globals;
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
COPY_MATRIX44(&result, &tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform)
{
/* this is only used for shader and object space, we don't really have
* a concept of shader space, so we just use object space for both. */
if (xform) {
const ShaderData *sd = (const ShaderData *)xform;
int object = sd->object;
if (object != ~0) {
#ifdef __OBJECT_MOTION__
Transform tfm = sd->ob_itfm;
#else
KernelGlobals *kg = sd->osl_globals;
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
COPY_MATRIX44(&result, &tfm);
return true;
}
}
return false;
}
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from)
{
KernelGlobals *kg = kernel_globals;
if (from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
COPY_MATRIX44(&result, &tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to)
{
KernelGlobals *kg = kernel_globals;
if (to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
COPY_MATRIX44(&result, &tfm);
return true;
}
return false;
}
bool OSLRenderServices::get_array_attribute(void *renderstate, bool derivatives,
ustring object, TypeDesc type, ustring name,
int index, void *val)
{
return false;
}
static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
{
float *fval = (float *)val;
fval[0] = f[0].x;
fval[1] = f[0].y;
fval[2] = f[0].z;
if (derivatives) {
fval[3] = f[1].x;
fval[4] = f[1].y;
fval[5] = f[1].z;
fval[6] = f[2].x;
fval[7] = f[2].y;
fval[8] = f[2].z;
}
return true;
}
else if(type == TypeDesc::TypeFloat) {
float *fval = (float *)val;
fval[0] = average(f[0]);
if (derivatives) {
fval[1] = average(f[1]);
fval[2] = average(f[2]);
}
return true;
}
return false;
}
static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
{
float3 fv[3];
fv[0] = f;
fv[1] = make_float3(0.0f, 0.0f, 0.0f);
fv[2] = make_float3(0.0f, 0.0f, 0.0f);
return set_attribute_float3(fv, type, derivatives, val);
}
static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
{
if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor)
{
float *fval = (float *)val;
fval[0] = f[0];
fval[1] = f[1];
fval[2] = f[2];
if (derivatives) {
fval[3] = f[1];
fval[4] = f[1];
fval[5] = f[1];
fval[6] = f[2];
fval[7] = f[2];
fval[8] = f[2];
}
return true;
}
else if(type == TypeDesc::TypeFloat) {
float *fval = (float *)val;
fval[0] = f[0];
if (derivatives) {
fval[1] = f[1];
fval[2] = f[2];
}
return true;
}
return false;
}
static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
{
float fv[3];
fv[0] = f;
fv[1] = 0.0f;
fv[2] = 0.0f;
return set_attribute_float(fv, type, derivatives, val);
}
static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
{
if(type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
int *ival = (int *)val;
ival[0] = i;
if (derivatives) {
ival[1] = 0;
ival[2] = 0;
}
return true;
}
return false;
}
static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
{
if(type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
ustring *sval = (ustring *)val;
sval[0] = str;
if (derivatives) {
sval[1] = OSLRenderServices::u_empty;
sval[2] = OSLRenderServices::u_empty;
}
return true;
}
return false;
}
static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
{
if(type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
float *fval = (float *)val;
fval[0] = P[0].x;
fval[1] = P[0].y;
fval[2] = P[0].z;
fval[3] = P[1].x;
fval[4] = P[1].y;
fval[5] = P[1].z;
fval[6] = P[2].x;
fval[7] = P[2].y;
fval[8] = P[2].z;
if(type.arraylen > 3)
memset(fval + 3*3, 0, sizeof(float)*3*(type.arraylen - 3));
if (derivatives)
memset(fval + type.arraylen*3, 0, sizeof(float)*2*3*type.arraylen);
return true;
}
return false;
}
static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val)
{
if(type == TypeDesc::TypeMatrix) {
Transform transpose = transform_transpose(tfm);
memcpy(val, &transpose, sizeof(Transform));
return true;
}
return false;
}
static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
const TypeDesc& type, bool derivatives, void *val)
{
if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
float3 fval[3];
fval[0] = primitive_attribute_float3(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float3(fval, type, derivatives, val);
}
else if (attr.type == TypeDesc::TypeFloat) {
float fval[3];
fval[0] = primitive_attribute_float(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
return set_attribute_float(fval, type, derivatives, val);
}
else {
return false;
}
}
static bool get_mesh_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
const TypeDesc& type, bool derivatives, void *val)
{
if (attr.type == TypeDesc::TypeMatrix) {
Transform tfm = primitive_attribute_matrix(kg, sd, attr.offset);
return set_attribute_matrix(tfm, type, val);
}
else {
return false;
}
}
static void get_object_attribute(const OSLGlobals::Attribute& attr, bool derivatives, void *val)
{
size_t datasize = attr.value.datasize();
memcpy(val, attr.value.data(), datasize);
if (derivatives)
memset((char *)val + datasize, 0, datasize * 2);
}
bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val)
{
/* todo: turn this into hash table? */
/* Object Attributes */
if (name == u_object_location) {
float3 f = object_location(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_object_index) {
float f = object_pass_id(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_geom_dupli_generated) {
float3 f = object_dupli_generated(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_geom_dupli_uv) {
float3 f = object_dupli_uv(kg, sd->object);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_material_index) {
float f = shader_pass_id(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_object_random) {
float f = object_random_number(kg, sd->object);
return set_attribute_float(f, type, derivatives, val);
}
/* Particle Attributes */
else if (name == u_particle_index) {
uint particle_id = object_particle_id(kg, sd->object);
float f = particle_index(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_age) {
uint particle_id = object_particle_id(kg, sd->object);
float f = particle_age(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_lifetime) {
uint particle_id = object_particle_id(kg, sd->object);
float f= particle_lifetime(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_location) {
uint particle_id = object_particle_id(kg, sd->object);
float3 f = particle_location(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
#if 0 /* unsupported */
else if (name == u_particle_rotation) {
uint particle_id = object_particle_id(kg, sd->object);
float4 f = particle_rotation(kg, particle_id);
return set_attribute_float4(f, type, derivatives, val);
}
#endif
else if (name == u_particle_size) {
uint particle_id = object_particle_id(kg, sd->object);
float f = particle_size(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_velocity) {
uint particle_id = object_particle_id(kg, sd->object);
float3 f = particle_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
else if (name == u_particle_angular_velocity) {
uint particle_id = object_particle_id(kg, sd->object);
float3 f = particle_angular_velocity(kg, particle_id);
return set_attribute_float3(f, type, derivatives, val);
}
/* Geometry Attributes */
else if (name == u_geom_numpolyvertices) {
return set_attribute_int(3, type, derivatives, val);
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
&& sd->segment == ~0) {
#else
) {
#endif
float3 P[3];
triangle_vertices(kg, sd->prim, P);
if(!(sd->flag & SD_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &P[0]);
object_position_transform(kg, sd, &P[1]);
object_position_transform(kg, sd, &P[2]);
}
return set_attribute_float3_3(P, type, derivatives, val);
}
else if(name == u_geom_name) {
ustring object_name = kg->osl->object_names[sd->object];
return set_attribute_string(object_name, type, derivatives, val);
}
else if (name == u_is_smooth) {
float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
return set_attribute_float(f, type, derivatives, val);
}
#ifdef __HAIR__
/* Hair Attributes */
else if (name == u_is_curve) {
float f = (sd->segment != ~0);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_thickness) {
float f = curve_thickness(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_tangent_normal) {
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
#endif
else
return false;
}
bool OSLRenderServices::get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val)
{
if (name == u_path_ray_length) {
/* Ray Length */
float f = sd->ray_length;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_path_ray_depth) {
/* Ray Depth */
int f = sd->ray_depth;
return set_attribute_int(f, type, derivatives, val);
}
else if (name == u_ndc) {
/* NDC coordinates with special exception for otho */
OSLThreadData *tdata = kg->osl_tdata;
OSL::ShaderGlobals *globals = &tdata->globals;
float3 ndc[3];
if((globals->raytype & PATH_RAY_CAMERA) && sd->object == ~0 && kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
if(derivatives) {
ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
}
}
else {
ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
if(derivatives) {
ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
}
}
return set_attribute_float3(ndc, type, derivatives, val);
}
else
return false;
}
bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustring object_name,
TypeDesc type, ustring name, void *val)
{
ShaderData *sd = (ShaderData *)renderstate;
KernelGlobals *kg = sd->osl_globals;
int object, prim, segment;
/* lookup of attribute on another object */
if (object_name != u_empty) {
OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
if (it == kg->osl->object_name_map.end())
return false;
object = it->second;
prim = ~0;
segment = ~0;
}
else {
object = sd->object;
prim = sd->prim;
#ifdef __HAIR__
segment = sd->segment;
#else
segment = ~0;
#endif
if (object == ~0)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
/* find attribute on object */
object = object*ATTR_PRIM_TYPES + (segment != ~0);
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
if (it != attribute_map.end()) {
const OSLGlobals::Attribute& attr = it->second;
if (attr.elem != ATTR_ELEMENT_OBJECT) {
/* triangle and vertex attributes */
if (prim != ~0)
return get_mesh_element_attribute(kg, sd, attr, type, derivatives, val);
else
return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
}
else {
/* object attribute */
get_object_attribute(attr, derivatives, val);
return true;
}
}
else {
/* not found in attribute, check standard object info */
bool is_std_object_attribute = get_object_standard_attribute(kg, sd, name, type, derivatives, val);
if (is_std_object_attribute)
return true;
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
return false;
}
bool OSLRenderServices::get_userdata(bool derivatives, ustring name, TypeDesc type,
void *renderstate, void *val)
{
return false; /* disabled by lockgeom */
}
bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, void *renderstate)
{
return false; /* never called by OSL */
}
bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg,
float s, float t, float dsdx, float dtdx,
float dsdy, float dtdy, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
#ifdef WITH_PTEX
/* todo: this is just a quick hack, only works with particular files and options */
if(string_endswith(filename.string(), ".ptx")) {
float2 uv;
int faceid;
if(!primitive_ptex(kg, sd, &uv, &faceid))
return false;
float u = uv.x;
float v = uv.y;
float dudx = 0.0f;
float dvdx = 0.0f;
float dudy = 0.0f;
float dvdy = 0.0f;
Ptex::String error;
PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error));
if(!r) {
//std::cerr << error.c_str() << std::endl;
return false;
}
bool mipmaplerp = false;
float sharpness = 1.0f;
PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
f->eval(result, options.firstchannel, options.nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
for(int c = r->numChannels(); c < options.nchannels; c++)
result[c] = result[0];
return true;
}
#endif
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
bool status = ts->texture(th, thread_info,
options, s, t, dsdx, dtdx, dsdy, dtdy, result);
if(!status) {
if(options.nchannels == 3 || options.nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if(options.nchannels == 4)
result[3] = 1.0f;
}
}
return status;
}
bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
const OSL::Vec3 &dPdz, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
bool status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz, result);
if(!status) {
if(options.nchannels == 3 || options.nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if(options.nchannels == 4)
result[3] = 1.0f;
}
}
return status;
}
bool OSLRenderServices::environment(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
KernelGlobals *kg = sd->osl_globals;
OSLThreadData *tdata = kg->osl_tdata;
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
bool status = ts->environment(th, thread_info,
options, R, dRdx, dRdy, result);
if(!status) {
if(options.nchannels == 3 || options.nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
if(options.nchannels == 4)
result[3] = 1.0f;
}
}
return status;
}
bool OSLRenderServices::get_texture_info(ustring filename, int subimage,
ustring dataname,
TypeDesc datatype, void *data)
{
OSL::TextureSystem *ts = osl_ts;
return ts->get_texture_info(filename, subimage, dataname, datatype, data);
}
int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg, ustring filename, const OSL::Vec3 &center,
float radius, int max_points, bool sort,
size_t *out_indices, float *out_distances, int derivs_offset)
{
return 0;
}
int OSLRenderServices::pointcloud_get(ustring filename, size_t *indices, int count,
ustring attr_name, TypeDesc attr_type, void *out_data)
{
return 0;
}
bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
const OSL::Vec3 &P, const OSL::Vec3 &dPdx,
const OSL::Vec3 &dPdy, const OSL::Vec3 &R,
const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy)
{
/* todo: options.shader support, maybe options.traceset */
ShaderData *sd = (ShaderData *)(sg->renderstate);
/* setup ray */
Ray ray;
ray.P = TO_FLOAT3(P);
ray.D = TO_FLOAT3(R);
ray.t = (options.maxdist == 1.0e30)? FLT_MAX: options.maxdist - options.mindist;
ray.time = sd->time;
if(options.mindist == 0.0f) {
/* avoid self-intersections */
if(ray.P == sd->P) {
bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
ray.P = ray_offset(sd->P, (transmit)? -sd->Ng: sd->Ng);
}
}
else {
/* offset for minimum distance */
ray.P += options.mindist*ray.D;
}
/* ray differentials */
ray.dP.dx = TO_FLOAT3(dPdx);
ray.dP.dy = TO_FLOAT3(dPdy);
ray.dD.dx = TO_FLOAT3(dRdx);
ray.dD.dy = TO_FLOAT3(dRdy);
/* allocate trace data */
OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
tracedata->ray = ray;
tracedata->setup = false;
tracedata->init = true;
/* raytrace */
#ifdef __HAIR__
return scene_intersect(sd->osl_globals, &ray, ~0, &tracedata->isect, NULL, 0.0f, 0.0f);
#else
return scene_intersect(sd->osl_globals, &ray, ~0, &tracedata->isect);
#endif
}
bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
TypeDesc type, void *val, bool derivatives)
{
OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
if(source == u_trace && tracedata->init) {
if(name == u_hit) {
return set_attribute_int((tracedata->isect.prim != ~0), type, derivatives, val);
}
else if(tracedata->isect.prim != ~0) {
if(name == u_hitdist) {
float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
return set_attribute_float(f, type, derivatives, val);
}
else {
ShaderData *sd = &tracedata->sd;
KernelGlobals *kg = sd->osl_globals;
if(!tracedata->setup) {
/* lazy shader data setup */
ShaderData *original_sd = (ShaderData *)(sg->renderstate);
int bounce = original_sd->ray_depth + 1;
shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray, bounce);
tracedata->setup = true;
}
if(name == u_N) {
return set_attribute_float3(sd->N, type, derivatives, val);
}
else if(name == u_Ng) {
return set_attribute_float3(sd->Ng, type, derivatives, val);
}
else if(name == u_P) {
float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if(name == u_I) {
float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
return set_attribute_float3(f, type, derivatives, val);
}
else if(name == u_u) {
float f[3] = {sd->u, sd->du.dx, sd->du.dy};
return set_attribute_float(f, type, derivatives, val);
}
else if(name == u_v) {
float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
return set_attribute_float(f, type, derivatives, val);
}
return get_attribute(sd, derivatives, u_empty, type, name, val);
}
}
}
return false;
}
CCL_NAMESPACE_END