forked from bartvdbraak/blender
47c96081d0
Constraints connect two rigid bodies. Depending on which constraint is used different degrees of freedom are limited, e.g. a hinge constraint only allows the objects to rotate around a common axis. Constraints are implemented as individual objects and bahave similar to rigid bodies in terms of adding/removing/validating. The position and orientation of the constraint object is the pivot point of the constraint. Constraints have their own group in the rigid body world. To make connecting rigid bodies easier, there is a "Connect" operator that creates an empty objects with a rigid body constraint connecting the selected objects to active. Currently the following constraints are implemented: * Fixed * Point * Hinge * Slider * Piston * Generic Note: constraint limits aren't animatable yet).
144 lines
4.3 KiB
Python
144 lines
4.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# note, properties_animviz is a helper module only.
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if "bpy" in locals():
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from imp import reload as _reload
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for val in _modules_loaded.values():
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_reload(val)
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_modules = (
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"properties_animviz",
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"properties_data_armature",
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"properties_data_bone",
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"properties_data_camera",
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"properties_data_curve",
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"properties_data_empty",
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"properties_data_lamp",
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"properties_data_lattice",
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"properties_data_mesh",
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"properties_data_metaball",
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"properties_data_modifier",
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"properties_data_speaker",
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"properties_game",
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"properties_mask_common",
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"properties_material",
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"properties_object_constraint",
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"properties_object",
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"properties_particle",
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"properties_physics_cloth",
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"properties_physics_common",
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"properties_physics_dynamicpaint",
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"properties_physics_field",
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"properties_physics_fluid",
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"properties_physics_rigidbody",
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"properties_physics_rigidbody_constraint",
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"properties_physics_smoke",
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"properties_physics_softbody",
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"properties_render",
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"properties_scene",
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"properties_texture",
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"properties_world",
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"space_clip",
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"space_console",
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"space_dopesheet",
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"space_filebrowser",
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"space_graph",
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"space_image",
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"space_info",
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"space_logic",
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"space_nla",
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"space_node",
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"space_outliner",
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"space_sequencer",
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"space_text",
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"space_time",
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"space_userpref_keymap",
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"space_userpref",
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"space_view3d",
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"space_view3d_toolbar",
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)
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = {name: _namespace[name] for name in _modules}
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del _namespace
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import bpy
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def register():
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bpy.utils.register_module(__name__)
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# space_userprefs.py
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from bpy.props import StringProperty, EnumProperty
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from bpy.types import WindowManager
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def addon_filter_items(self, context):
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import addon_utils
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items = [('All', "All", "All Addons"),
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('User', "User", "All Addons Installed by User"),
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('Enabled', "Enabled", "All Enabled Addons"),
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('Disabled', "Disabled", "All Disabled Addons"),
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]
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items_unique = set()
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for mod in addon_utils.modules(addon_utils.addons_fake_modules):
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info = addon_utils.module_bl_info(mod)
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items_unique.add(info["category"])
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items.extend([(cat, cat, "") for cat in sorted(items_unique)])
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return items
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WindowManager.addon_search = StringProperty(
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name="Search",
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description="Search within the selected filter",
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)
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WindowManager.addon_filter = EnumProperty(
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items=addon_filter_items,
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name="Category",
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description="Filter addons by category",
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)
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WindowManager.addon_support = EnumProperty(
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items=[('OFFICIAL', "Official", "Officially supported"),
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('COMMUNITY', "Community", "Maintained by community developers"),
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('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
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],
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name="Support",
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description="Display support level",
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default={'OFFICIAL', 'COMMUNITY'},
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options={'ENUM_FLAG'},
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)
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# done...
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def unregister():
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bpy.utils.unregister_module(__name__)
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# Define a default UIList, when a list does not need any custom drawing...
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class UI_UL_list(bpy.types.UIList):
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pass
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bpy.utils.register_class(UI_UL_list)
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