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Benoit Bolsee be2c21bcdb BGE logic: new sensor "tap" option to generate automatically on/off pulses
When enabled, this option converts any positive trigger from the sensor
into a pair of positive+negative trigger, with the negative trigger sent
in the next frame. The negative trigger from the sensor are not passed
to the controller as the option automatically generates the negative triggers. 
From the controller point of view, the sensor is positive only for 1 frame, 
even if the underlying sensor state remains positive.

The option interacts with the other sensor option in this way:
- Level option: tap option is mutually exclusive with level option. Both
  cannot be enabled at the same time.
- Invert option: tap option operates on the negative trigger of the 
  sensor, which are converted to positive trigger by the invert option.
  Hence, the controller will see the sensor positive for 1 frame when 
  the underlying sensor state turns negative. 
- Positive pulse option: tap option adds a negative trigger after each
  repeated positive pulse, unless the frequency option is 0, in which case
  positive pulse are generated on every frame as before, as long as the
  underlying sensor state is positive.
- Negative pulse option: this option is not compatible with tap option
  and is ignored when tap option is enabled.

Notes:
- Keyboard "All keys" is handled specially when tap option is set:
  There will be one pair of positive/negative trigger for each new 
  key press, regardless on how many keys are already pressed and there
  is no trigger when keys are released, regardless if keys are still
  pressed. 
  In case two keys are pressed in succesive frames, there will
  be 2 positive triggers and 1 negative trigger in the following frame.
2009-05-04 22:21:02 +00:00
bin/.blender Move Korean file from kr to ko also updated it to newer file. 2008-09-29 15:02:20 +00:00
blenderplayer Addes jpeg2000 support to cmake. 2009-03-06 15:46:13 +00:00
CMake Fix: compiling with cmake 2.4 didn't work anymore due to a 2008-09-05 21:57:34 +00:00
config enable game engine and player by default 2009-04-30 10:41:39 +00:00
doc * add Brecht's small patch to make values to BF_QUICK and BF_QUICKDEBUG function as partial search entries. 2008-11-09 21:00:49 +00:00
extern Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
intern BugFix [#18597] Blender's text editor cant paste from SciTE in linux 2009-05-04 18:46:34 +00:00
po Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
projectfiles Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc7 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
projectfiles_vc9 BGE performance: second round of scenegraph improvement. 2009-05-03 22:29:00 +00:00
release [#18650] fbx export assigning textures to wrong materials... 2009-05-04 21:49:25 +00:00
source BGE logic: new sensor "tap" option to generate automatically on/off pulses 2009-05-04 22:21:02 +00:00
tools SCons 2009-04-30 10:18:50 +00:00
CMakeLists.txt CMake files changes for FFMpeg update 2009-04-27 22:14:51 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Some Makefile changes still laying around. 2009-04-21 17:24:16 +00:00
README Patch #17310: Fixing urls in main README 2008-07-12 06:18:06 +00:00
SConstruct Scons epydos changed options 2009-04-19 22:02:48 +00:00

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