forked from bartvdbraak/blender
becd467be8
rayCast(to,from,dist,prop,face,xray,poly): The face paremeter determines the orientation of the normal: 0 or omitted => hit normal is always oriented towards the ray origin (as if you casted the ray from outside) 1 => hit normal is the real face normal (only for mesh object, otherwise face has no effect) The ray has X-Ray capability if xray parameter is 1, otherwise the first object hit (other than self object) stops the ray. The prop and xray parameters interact as follow: prop off, xray off: return closest hit or no hit if there is no object on the full extend of the ray. prop off, xray on : idem. prop on, xray off: return closest hit if it matches prop, no hit otherwise. prop on, xray on : return closest hit matching prop or no hit if there is no object matching prop on the full extend of the ray. if poly is 0 or omitted, returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit. if poly is 1, returns a 4-tuple with in addition a KX_PolyProxy as 4th element. The KX_PolyProxy object holds information on the polygon hit by the ray: the index of the vertex forming the poylgon, material, etc. Attributes (read-only): matname: The name of polygon material, empty if no material. material: The material of the polygon texture: The texture name of the polygon. matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex use this to retrieve vertex proxy from mesh proxy visible: visible state of the polygon: 1=visible, 0=invisible collide: collide state of the polygon: 1=receives collision, 0=collision free. Methods: getMaterialName(): Returns the polygon material name with MA prefix getMaterial(): Returns the polygon material getTextureName(): Returns the polygon texture name getMaterialIndex(): Returns the material bucket index of the polygon. getNumVertex(): Returns the number of vertex of the polygon. isVisible(): Returns whether the polygon is visible or not isCollider(): Returns whether the polygon is receives collision or not getVertexIndex(vertex): Returns the mesh vertex index of a polygon vertex getMesh(): Returns a mesh proxy New methods of KX_MeshProxy have been implemented to retrieve KX_PolyProxy objects: getNumPolygons(): Returns the number of polygon in the mesh. getPolygon(index): Gets the specified polygon from the mesh. More details in PyDoc.
101 lines
2.9 KiB
Python
101 lines
2.9 KiB
Python
# $Id$
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# Documentation for the polygon proxy class
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class KX_PolyProxy:
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"""
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A polygon holds the index of the vertex forming the poylgon.
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Note:
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The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
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to change the vertex settings.
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@ivar matname: The name of polygon material, empty if no material.
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@type matname: string
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@ivar material: The material of the polygon
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@type material: L{KX_PolygonMaterial} or KX_BlenderMaterial
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@ivar texture: The texture name of the polygon.
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@type texture: string
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@ivar matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy
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@type matid: integer
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@ivar v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
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@type v1: integer
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@ivar v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
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@type v2: integer
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@ivar v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
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@type v3: integer
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@ivar v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
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use this to retrieve vertex proxy from mesh proxy
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@type v4: integer
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@ivar visible: visible state of the polygon: 1=visible, 0=invisible
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@type visible: integer
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@ivar collide: collide state of the polygon: 1=receives collision, 0=collision free.
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@type collide: integer
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"""
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def getMaterialName():
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"""
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Returns the polygon material name with MA prefix
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@rtype: string
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@return: material name
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"""
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def getMaterial():
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"""
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Returns the polygon material
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@rtype: L{KX_PolygonMaterial} or KX_BlenderMaterial
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"""
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def getTextureName():
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"""
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Returns the polygon texture name
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@rtype: string
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@return: texture name
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"""
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def getMaterialIndex():
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"""
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Returns the material bucket index of the polygon.
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This index and the ones returned by getVertexIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
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@rtype: integer
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@return: the material index in the mesh
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def getNumVertex():
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"""
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Returns the number of vertex of the polygon.
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@rtype: integer
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@return: number of vertex, 3 or 4.
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"""
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def isVisible():
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"""
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Returns whether the polygon is visible or not
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@rtype: integer
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@return: 0=invisible, 1=visible
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"""
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def isCollider():
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"""
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Returns whether the polygon is receives collision or not
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@rtype: integer
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@return: 0=collision free, 1=receives collision
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"""
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def getVertexIndex(vertex):
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"""
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Returns the mesh vertex index of a polygon vertex
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This index and the one returned by getMaterialIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
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@type vertex: integer
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@param vertex: index of the vertex in the polygon: 0->3
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@rtype: integer
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@return: mesh vertex index
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"""
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def getMesh():
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"""
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Returns a mesh proxy
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@rtype: L{KX_MeshProxy}
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@return: mesh proxy
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"""
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