forked from bartvdbraak/blender
9dea66a835
The new blender.sln is now found in directory projectfiles_vc7\\blender. Update to the INSTALL file will follow soon.
290 lines
15 KiB
XML
290 lines
15 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="7.00"
|
|
Name="GP_common"
|
|
SccProjectName=""
|
|
SccLocalPath="">
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"/>
|
|
</Platforms>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="MT DLL Release|Win32"
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="2"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
|
|
PreprocessorDefinitions="WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="1"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="3"
|
|
CompileAs="0"
|
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="MT DLL Debug|Win32"
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
|
|
PreprocessorDefinitions="WIN32,_LIB"
|
|
BasicRuntimeChecks="3"
|
|
RuntimeLibrary="3"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
|
|
SuppressStartupBanner="TRUE"
|
|
DebugInformationFormat="4"
|
|
CompileAs="0"
|
|
UndefinePreprocessorDefinitions="_DEBUG"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common"
|
|
IntermediateDirectory=".\..\..\..\..\obj\windows\gameengine\gameplayer\common"
|
|
ConfigurationType="4"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
|
CharacterSet="2">
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
InlineFunctionExpansion="1"
|
|
AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\lib\windows\openal\include,../../../../source/blender/blenkernel,../../../../source/blender/makesdna,../../../../source/blender/blenlib,../../../../source/blender/blenloader,../../../../source/blender/render/extern/include,../../../../source/blender/imbuf"
|
|
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
|
|
StringPooling="TRUE"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="TRUE"
|
|
DefaultCharIsUnsigned="TRUE"
|
|
UsePrecompiledHeader="2"
|
|
PrecompiledHeaderFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
|
|
AssemblerListingLocation=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
|
|
ObjectFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
|
|
ProgramDataBaseFileName=".\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="TRUE"
|
|
CompileAs="0"/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"/>
|
|
<Tool
|
|
Name="VCLibrarianTool"
|
|
OutputFile=".\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
|
|
SuppressStartupBanner="TRUE"/>
|
|
<Tool
|
|
Name="VCMIDLTool"/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl">
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
|
|
</File>
|
|
</Filter>
|
|
<File
|
|
RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
|
|
</File>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|