forked from bartvdbraak/blender
5b722b1e87
Even a static mesh can be used as replacement: the mesh will be instantiated with the soft body settings of the object. The position and orientation of the soft body is preserved after the replacement. Known limitation: the velocity of the soft body is reset aftet the replacement. This is because soft body don't have a well defined velocity.
17 lines
600 B
Python
17 lines
600 B
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #intern/guardedalloc #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
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defs = [ 'GLEW_STATIC' ]
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if env['WITH_BF_PYTHON']:
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incs += ' ' + env['BF_PYTHON_INC']
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else:
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defs.append('DISABLE_PYTHON')
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), defs, libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])
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