blender/intern/cycles
Sv. Lockal e7c2578576 Cycles: avoid 1.0f/(1.0f/x) divisions, which msvc (only) can't optimize.
This makes bmw scene in msvc 12 builds 6% faster.
It also gives a minor speedup for SSE hair in all compilers.
2014-04-03 22:08:53 +04:00
..
app Cycles: add dedicated UV Map node, easier to find and has convenient auto complete. 2014-04-02 11:53:44 +02:00
blender Code cleanup: style 2014-04-03 09:24:09 +11:00
bvh Fix T39523: cycles cache BVH not working correct with deformation motion blur. 2014-04-02 20:51:29 +02:00
cmake Cycles / Standalone: 2013-08-30 17:34:27 +00:00
device Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
kernel Cycles: avoid 1.0f/(1.0f/x) divisions, which msvc (only) can't optimize. 2014-04-03 22:08:53 +04:00
render Cycles: add dedicated UV Map node, easier to find and has convenient auto complete. 2014-04-02 11:53:44 +02:00
subd Cycles: experimental OpenSubdiv code. 2013-11-28 02:11:42 +01:00
util Cycles code internals: add initial implementation of decoupled ray marching. 2014-03-29 13:03:50 +01:00
CMakeLists.txt Cycles: fix 3-5% performance regression in msvc builds caused by a typo in stackchecking flags. 2014-03-31 21:44:02 +04:00
SConscript Cycles: fix 3-5% performance regression in msvc builds caused by a typo in stackchecking flags. 2014-03-31 21:44:02 +04:00