blender/source
Lukas Tönne c01ed4875b New hair editing feature "Shape Cut", for cutting hair based on a mesh
shape instead of a brush tool.

The brush cutting tool for hair, while useful, is not very accurate and
often requires rotating the model constantly to get the right trimming
on every side. This makes adjustments to a hair shape a very tedious
process.

On the other hand, making proxy meshes for hair shapes is a common
workflow. The new operator allows using such rough meshes as boundaries
for hair. All hairs that are outside the shape mesh are removed, while
those cutting it at some length are shortened accordingly.

The operator can be accessed in the particle edit mode toolbar via the
"Shape Cut" button. The "Shape Object" must be set first and stays
selected as a tool setting for repeatedly applying the shape.
2015-01-20 09:30:04 +01:00
..
blender New hair editing feature "Shape Cut", for cutting hair based on a mesh 2015-01-20 09:30:04 +01:00
blenderplayer Fix T43174: "Record animation" does not update fcurve handles 2015-01-09 15:29:47 +01:00
creator Remove executable flag from the build configuration files 2014-12-31 14:05:53 +05:00
gameengine BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt Move tests into tests/ top-level dir 2014-06-18 22:03:46 +10:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00