blender/release
Lukas Stockner c0816cd03b Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting
The approach is fairly simple, just apply an edge detection filter to the view normal and scale the brightness based on that.

The overlay is disabled at object boundaries to avoid dark lines around objects.

Generally, this implementation follows the proposal of @monio at https://blender.community/c/rightclickselect/J9bbbc.
The changes are:
- Dynamic filter radius (on high-DPI displays, a radius of two is used)
- Options to reduce the strength of both ridges and valleys
- Tweaked function for the strength reduction (the original method actually had a local maximum, resulting in a brighter line inside valleys)
- Multiplication for blending instead of overlay, which doesn't work reliably with scene-referred intensities
- Renamed to point out the distinction between it and the SSAO-based cavity overlay

Reviewers: jbakker

Reviewed By: jbakker

Subscribers: billreynish, manitwo, linko, monio

Differential Revision: https://developer.blender.org/D3617
2018-11-26 17:31:18 +01:00
..
bin Cleanup: spelling 2017-04-27 21:41:03 +10:00
darwin set required MacOS version to 10.9 2017-03-16 15:02:55 -04:00
datafiles UI: Initial User-Preferences redesign 2018-11-25 17:08:58 +01:00
freedesktop Linux: Add appdata.xml file for packagers 2018-02-08 15:59:16 +11:00
scripts Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting 2018-11-26 17:31:18 +01:00
text readme: remove 'game creation'. 2018-11-09 11:51:40 +11:00
windows Merge branch 'master' into blender2.8 2018-06-17 20:37:10 +02:00