forked from bartvdbraak/blender
73f2056052
This is an initial implementation of BVH8 optimization structure and packated triangle intersection. The aim is to get faster ray to scene intersection checks. Scene BVH4 BVH8 barbershop_interior 10:24.94 10:10.74 bmw27 02:41.25 02:38.83 classroom 08:16.49 07:56.15 fishy_cat 04:24.56 04:17.29 koro 06:03.06 06:01.45 pavillon_barcelona 09:21.26 09:02.98 victor 23:39.65 22:53.71 As memory goes, peak usage raises by about 4.7% in a complex scenes. Note that BVH8 is disabled when using OSL, this is because OSL kernel does not get per-microarchitecture optimizations and hence always considers BVH3 is used. Original BVH8 patch from Anton Gavrikov. Batched triangles intersection from Victoria Zhislina. Extra work and tests and fixes from Maxym Dmytrychenko.
138 lines
2.3 KiB
CMake
138 lines
2.3 KiB
CMake
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set(INC
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..
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../../glew-mx
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)
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set(INC_SYS
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${GLEW_INCLUDE_DIR}
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)
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set(SRC
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util_aligned_malloc.cpp
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util_debug.cpp
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util_ies.cpp
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util_logging.cpp
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util_math_cdf.cpp
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util_md5.cpp
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util_path.cpp
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util_string.cpp
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util_simd.cpp
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util_system.cpp
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util_task.cpp
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util_thread.cpp
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util_time.cpp
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util_transform.cpp
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util_windows.cpp
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)
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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list(APPEND SRC
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util_view.cpp
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)
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endif()
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set(SRC_HEADERS
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util_algorithm.h
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util_aligned_malloc.h
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util_args.h
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util_atomic.h
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util_boundbox.h
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util_debug.h
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util_defines.h
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util_guarded_allocator.cpp
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util_foreach.h
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util_function.h
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util_guarded_allocator.h
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util_half.h
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util_hash.h
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util_ies.h
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util_image.h
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util_image_impl.h
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util_list.h
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util_logging.h
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util_map.h
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util_math.h
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util_math_cdf.h
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util_math_fast.h
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util_math_intersect.h
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util_math_float2.h
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util_math_float3.h
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util_math_float4.h
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util_math_int2.h
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util_math_int3.h
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util_math_int4.h
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util_math_matrix.h
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util_md5.h
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util_opengl.h
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util_optimization.h
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util_param.h
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util_path.h
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util_progress.h
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util_projection.h
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util_queue.h
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util_rect.h
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util_set.h
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util_simd.h
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util_sky_model.cpp
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util_sky_model.h
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util_sky_model_data.h
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util_avxf.h
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util_avxb.h
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util_sseb.h
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util_ssef.h
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util_ssei.h
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util_stack_allocator.h
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util_static_assert.h
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util_stats.h
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util_string.h
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util_system.h
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util_task.h
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util_texture.h
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util_thread.h
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util_time.h
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util_transform.h
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util_types.h
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util_types_float2.h
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util_types_float2_impl.h
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util_types_float3.h
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util_types_float3_impl.h
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util_types_float4.h
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util_types_float4_impl.h
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util_types_float8.h
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util_types_float8_impl.h
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util_types_int2.h
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util_types_int2_impl.h
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util_types_int3.h
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util_types_int3_impl.h
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util_types_int4.h
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util_types_int4_impl.h
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util_types_uchar2.h
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util_types_uchar2_impl.h
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util_types_uchar3.h
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util_types_uchar3_impl.h
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util_types_uchar4.h
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util_types_uchar4_impl.h
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util_types_uint2.h
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util_types_uint2_impl.h
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util_types_uint3.h
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util_types_uint3_impl.h
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util_types_uint4.h
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util_types_uint4_impl.h
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util_types_ushort4.h
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util_types_vector3.h
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util_types_vector3_impl.h
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util_vector.h
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util_version.h
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util_view.h
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util_windows.h
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util_xml.h
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)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_definitions(${GL_DEFINITIONS})
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cycles_add_library(cycles_util ${SRC} ${SRC_HEADERS})
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