blender/source/gameengine/Rasterizer
2010-07-19 04:44:37 +00:00
..
RAS_OpenGLFilters correct fsf address 2010-02-12 13:34:04 +00:00
RAS_OpenGLRasterizer part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
CMakeLists.txt BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!! 2010-03-03 06:38:47 +00:00
Makefile Fix #22772: remove unnecessary -fpascal-strings flag on OS X, only 2010-07-07 15:26:02 +00:00
RAS_2DFilterManager.cpp reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :) 2010-05-29 21:31:57 +00:00
RAS_2DFilterManager.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_BucketManager.cpp BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. 2010-06-16 19:07:20 +00:00
RAS_BucketManager.h BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. 2010-06-16 19:07:20 +00:00
RAS_CameraData.h use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
RAS_Deformer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_FramingManager.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
RAS_FramingManager.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_ICanvas.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_IPolygonMaterial.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
RAS_IPolygonMaterial.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_IRasterizer.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_IRenderTools.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_LightObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_MeshObject.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_ObjectColor.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_Rect.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_texmatrix.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
RAS_TexMatrix.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript wip commit; DO NOT USE. almost done with phase 1 of this restructuring, basically just some things that needed to be done before trunk (and some things that needed to be started, but can be finished much later). 2010-07-14 22:06:10 +00:00