forked from bartvdbraak/blender
5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
562 lines
14 KiB
C
562 lines
14 KiB
C
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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*
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* Simple test file for the GHOST library.
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* The OpenGL gear code is taken from the Qt sample code which,
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* in turn, is probably taken from somewhere as well.
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* @author Maarten Gribnau
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* @date May 31, 2001
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#define FALSE 0
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "GHOST_C-api.h"
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#if defined(WIN32) || defined(__APPLE__)
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#ifdef WIN32
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#include <windows.h>
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#include <GL/gl.h>
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#else /* WIN32 */
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/* __APPLE__ is defined */
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#include <AGL/gl.h>
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#endif /* WIN32 */
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#else /* defined(WIN32) || defined(__APPLE__) */
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#include <GL/gl.h>
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#endif /* defined(WIN32) || defined(__APPLE__) */
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static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time);
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int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData);
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static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
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static GLfloat fAngle = 0.0;
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static int sExitRequested = 0;
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static GHOST_SystemHandle shSystem = NULL;
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static GHOST_WindowHandle sMainWindow = NULL;
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static GHOST_WindowHandle sSecondaryWindow = NULL;
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static GHOST_TStandardCursor sCursor = GHOST_kStandardCursorFirstCursor;
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static GHOST_WindowHandle sFullScreenWindow = NULL;
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static GHOST_TimerTaskHandle sTestTimer;
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static GHOST_TimerTaskHandle sGearsTimer;
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static void testTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time)
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{
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printf("timer1, time=%d\n", (int)time);
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}
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static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GLint teeth, GLfloat tooth_depth)
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{
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GLint i;
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GLfloat r0, r1, r2;
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GLfloat angle, da;
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GLfloat u, v, len;
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const double pi = 3.14159264;
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r0 = inner_radius;
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r1 = (float)(outer_radius - tooth_depth/2.0);
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r2 = (float)(outer_radius + tooth_depth/2.0);
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da = (float)(2.0*pi / teeth / 4.0);
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glShadeModel(GL_FLAT);
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glNormal3f(0.0, 0.0, 1.0);
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/* draw front face */
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glBegin(GL_QUAD_STRIP);
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for (i=0;i<=teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
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}
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glEnd();
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/* draw front sides of teeth */
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glBegin(GL_QUADS);
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da = (float)(2.0*pi / teeth / 4.0);
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for (i=0;i<teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
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glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
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glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
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}
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glEnd();
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glNormal3f(0.0, 0.0, -1.0);
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/* draw back face */
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glBegin(GL_QUAD_STRIP);
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for (i=0;i<=teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
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}
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glEnd();
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/* draw back sides of teeth */
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glBegin(GL_QUADS);
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da = (float)(2.0*pi / teeth / 4.0);
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for (i=0;i<teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
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glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
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glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
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}
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glEnd();
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/* draw outward faces of teeth */
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glBegin(GL_QUAD_STRIP);
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for (i=0;i<teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
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u = (float)(r2*cos(angle+da) - r1*cos(angle));
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v = (float)(r2*sin(angle+da) - r1*sin(angle));
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len = (float)(sqrt(u*u + v*v));
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u /= len;
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v /= len;
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glNormal3f(v, -u, 0.0);
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glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
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glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
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glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
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glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
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glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
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u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da));
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v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da));
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glNormal3f(v, -u, 0.0);
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
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glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
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}
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glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5));
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glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5));
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glEnd();
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glShadeModel(GL_SMOOTH);
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/* draw inside radius cylinder */
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glBegin(GL_QUAD_STRIP);
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for (i=0;i<=teeth;i++) {
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angle = (float)(i * 2.0*pi / teeth);
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glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0);
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
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glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
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}
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glEnd();
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}
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static void drawGearGL(int id)
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{
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static GLfloat pos[4] = { 5.0f, 5.0f, 10.0f, 1.0f };
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static GLfloat ared[4] = { 0.8f, 0.1f, 0.0f, 1.0f };
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static GLfloat agreen[4] = { 0.0f, 0.8f, 0.2f, 1.0f };
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static GLfloat ablue[4] = { 0.2f, 0.2f, 1.0f, 1.0f };
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_CULL_FACE);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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switch (id)
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{
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case 1:
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
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gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
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break;
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case 2:
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
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gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
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break;
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case 3:
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glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
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gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
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break;
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default:
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break;
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}
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glEnable(GL_NORMALIZE);
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}
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static void drawGL(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(view_rotx, 1.0, 0.0, 0.0);
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glRotatef(view_roty, 0.0, 1.0, 0.0);
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glRotatef(view_rotz, 0.0, 0.0, 1.0);
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glPushMatrix();
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glTranslatef(-3.0, -2.0, 0.0);
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glRotatef(fAngle, 0.0, 0.0, 1.0);
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drawGearGL(1);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(3.1f, -2.0f, 0.0f);
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glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0);
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drawGearGL(2);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-3.1f, 2.2f, -1.8f);
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glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
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glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0);
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drawGearGL(3);
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glPopMatrix();
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glPopMatrix();
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}
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static void setViewPortGL(GHOST_WindowHandle hWindow)
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{
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GHOST_RectangleHandle hRect = NULL;
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GLfloat w, h;
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GHOST_ActivateWindowDrawingContext(hWindow);
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hRect = GHOST_GetClientBounds(hWindow);
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w = (float)GHOST_GetWidthRectangle(hRect) / (float)GHOST_GetHeightRectangle(hRect);
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h = 1.0;
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glViewport(0, 0, GHOST_GetWidthRectangle(hRect), GHOST_GetHeightRectangle(hRect));
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-w, w, -h, h, 5.0, 60.0);
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/* glOrtho(0, bnds.getWidth(), 0, bnds.getHeight(), -10, 10); */
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0, 0.0, -40.0);
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glClearColor(.2f,0.0f,0.0f,0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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GHOST_DisposeRectangle(hRect);
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}
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int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
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{
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int handled = 1;
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int cursor;
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int visibility;
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GHOST_TEventKeyData* keyData = NULL;
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GHOST_TEventWheelData* wheelData = NULL;
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GHOST_DisplaySetting setting;
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GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
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switch (GHOST_GetEventType(hEvent))
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{
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/*
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case GHOST_kEventUnknown:
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break;
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case GHOST_kEventCursorButton:
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break;
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case GHOST_kEventCursorMove:
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break;
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*/
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case GHOST_kEventWheel:
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{
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wheelData = (GHOST_TEventWheelData*)GHOST_GetEventData(hEvent);
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if (wheelData->z > 0)
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{
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view_rotz += 5.f;
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}
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else
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{
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view_rotz -= 5.f;
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}
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}
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break;
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case GHOST_kEventKeyUp:
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break;
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case GHOST_kEventKeyDown:
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{
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keyData = (GHOST_TEventKeyData*)GHOST_GetEventData(hEvent);
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switch (keyData->key)
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{
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case GHOST_kKeyC:
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{
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cursor = sCursor;
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cursor++;
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if (cursor >= GHOST_kStandardCursorNumCursors)
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{
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cursor = GHOST_kStandardCursorFirstCursor;
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}
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sCursor = (GHOST_TStandardCursor)cursor;
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GHOST_SetCursorShape(window, sCursor);
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}
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break;
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case GHOST_kKeyF:
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if (!GHOST_GetFullScreen(shSystem))
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{
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/* Begin fullscreen mode */
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setting.bpp = 24;
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setting.frequency = 85;
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setting.xPixels = 640;
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setting.yPixels = 480;
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/*
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setting.bpp = 16;
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setting.frequency = 75;
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setting.xPixels = 640;
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setting.yPixels = 480;
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*/
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sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
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FALSE /* stereo flag */);
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}
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else
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{
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GHOST_EndFullScreen(shSystem);
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sFullScreenWindow = 0;
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}
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break;
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case GHOST_kKeyH:
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{
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visibility = GHOST_GetCursorVisibility(window);
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GHOST_SetCursorVisibility(window, !visibility);
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}
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break;
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case GHOST_kKeyQ:
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if (GHOST_GetFullScreen(shSystem))
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{
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GHOST_EndFullScreen(shSystem);
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sFullScreenWindow = 0;
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}
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sExitRequested = 1;
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case GHOST_kKeyT:
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if (!sTestTimer)
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{
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sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
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}
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else
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{
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GHOST_RemoveTimer(shSystem, sTestTimer);
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sTestTimer = 0;
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}
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break;
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case GHOST_kKeyW:
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{
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if (sMainWindow)
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{
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char *title = GHOST_GetTitle(sMainWindow);
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char *ntitle = malloc(strlen(title)+2);
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sprintf(ntitle, "%s-", title);
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GHOST_SetTitle(sMainWindow, ntitle);
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free(ntitle);
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free(title);
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}
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}
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break;
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default:
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break;
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}
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}
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break;
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case GHOST_kEventWindowClose:
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{
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GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
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if (window2 == sMainWindow)
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{
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sExitRequested = 1;
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}
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else
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{
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if (sGearsTimer)
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{
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GHOST_RemoveTimer(shSystem, sGearsTimer);
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sGearsTimer = 0;
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}
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GHOST_DisposeWindow(shSystem, window2);
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}
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}
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break;
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case GHOST_kEventWindowActivate:
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handled = 0;
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break;
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case GHOST_kEventWindowDeactivate:
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handled = 0;
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break;
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case GHOST_kEventWindowUpdate:
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{
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GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
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if (!GHOST_ValidWindow(shSystem, window2))
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break;
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setViewPortGL(window2);
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drawGL();
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GHOST_SwapWindowBuffers(window2);
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}
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break;
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default:
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handled = 0;
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break;
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}
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return handled;
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}
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int main(int argc, char** argv)
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{
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char* title1 = "gears - main window";
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char* title2 = "gears - secondary window";
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GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);
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/* Create the system */
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shSystem = GHOST_CreateSystem();
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GHOST_AddEventConsumer(shSystem, consumer);
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if (shSystem)
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{
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/* Create the main window */
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sMainWindow = GHOST_CreateWindow(shSystem,
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title1,
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10,
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64,
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320,
|
|
200,
|
|
GHOST_kWindowStateNormal,
|
|
GHOST_kDrawingContextTypeOpenGL,
|
|
FALSE);
|
|
if (!sMainWindow)
|
|
{
|
|
printf("could not create main window\n");
|
|
exit(-1);
|
|
}
|
|
|
|
/* Create a secondary window */
|
|
sSecondaryWindow = GHOST_CreateWindow(shSystem,
|
|
title2,
|
|
340,
|
|
64,
|
|
320,
|
|
200,
|
|
GHOST_kWindowStateNormal,
|
|
GHOST_kDrawingContextTypeOpenGL,
|
|
FALSE);
|
|
if (!sSecondaryWindow)
|
|
{
|
|
printf("could not create secondary window\n");
|
|
exit(-1);
|
|
}
|
|
|
|
/* Install a timer to have the gears running */
|
|
sGearsTimer = GHOST_InstallTimer(shSystem,
|
|
0,
|
|
10,
|
|
gearsTimerProc,
|
|
sMainWindow);
|
|
|
|
/* Enter main loop */
|
|
while (!sExitRequested)
|
|
{
|
|
if (!GHOST_ProcessEvents(shSystem, 0))
|
|
{
|
|
#ifdef WIN32
|
|
/* If there were no events, be nice to other applications */
|
|
Sleep(10);
|
|
#endif
|
|
}
|
|
GHOST_DispatchEvents(shSystem);
|
|
}
|
|
}
|
|
|
|
/* Dispose windows */
|
|
if (GHOST_ValidWindow(shSystem, sMainWindow))
|
|
{
|
|
GHOST_DisposeWindow(shSystem, sMainWindow);
|
|
}
|
|
if (GHOST_ValidWindow(shSystem, sSecondaryWindow))
|
|
{
|
|
GHOST_DisposeWindow(shSystem, sSecondaryWindow);
|
|
}
|
|
|
|
/* Dispose the system */
|
|
GHOST_DisposeSystem(shSystem);
|
|
GHOST_DisposeEventConsumer(consumer);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void gearsTimerProc(GHOST_TimerTaskHandle hTask, GHOST_TUns64 time)
|
|
{
|
|
GHOST_WindowHandle hWindow = NULL;
|
|
fAngle += 2.0;
|
|
view_roty += 1.0;
|
|
hWindow = (GHOST_WindowHandle)GHOST_GetTimerTaskUserData(hTask);
|
|
if (GHOST_GetFullScreen(shSystem))
|
|
{
|
|
/* Running full screen */
|
|
GHOST_InvalidateWindow(sFullScreenWindow);
|
|
}
|
|
else
|
|
{
|
|
if (GHOST_ValidWindow(shSystem, hWindow))
|
|
{
|
|
GHOST_InvalidateWindow(hWindow);
|
|
}
|
|
}
|
|
}
|