blender/intern/cycles/kernel/svm/svm_camera.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

46 lines
1.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device void svm_node_camera(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint out_vector,
uint out_zdepth,
uint out_distance)
{
float distance;
float zdepth;
float3 vector;
Transform tfm = kernel_data.cam.worldtocamera;
vector = transform_point(&tfm, sd->P);
zdepth = vector.z;
distance = len(vector);
if (stack_valid(out_vector))
stack_store_float3(stack, out_vector, normalize(vector));
if (stack_valid(out_zdepth))
stack_store_float(stack, out_zdepth, zdepth);
if (stack_valid(out_distance))
stack_store_float(stack, out_distance, distance);
}
CCL_NAMESPACE_END