blender/source/gameengine/Physics
Porteries Tristan 4d8f7eddda BGE : Fix crash during physics mesh update.
Currently we can't update the physics mesh of an added rigid body.
The cause is that that we need to update all shapes to say that the mesh was changed, for static object we don't do that previously because we use a odd way to reallocate memory at the same place.
So now when a mesh is changed we iterate all physics controllers which use the same shape info and recreate its shape with the correct mesh.

example file : {F168100}

Reviewers: scorpion81, sergof, hg1, sybren, moguri, agoose77

Reviewed By: moguri, agoose77

Subscribers: sybren

Differential Revision: https://developer.blender.org/D1269
2015-05-10 19:21:21 +02:00
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Bullet BGE : Fix crash during physics mesh update. 2015-05-10 19:21:21 +02:00
common BGE: Support for collision group/mask from the api + activated on EndObject. 2015-04-19 01:04:22 +02:00
Dummy BGE debug API and actuator 2014-07-11 16:00:14 -07:00