blender/source/gameengine
2008-08-07 11:31:24 +00:00
..
BlenderRoutines Made Mathutils its own module rather then GanmeLogic.Mathutils 2008-08-05 22:26:00 +00:00
Converter BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos. 2008-08-06 10:23:47 +00:00
Expressions improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
GameLogic BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
GamePlayer * blenderplayer wasnt useing the scenes frame rate. 2008-08-06 04:09:10 +00:00
Ketsji BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round 2008-08-07 11:25:45 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics BGE bug #17409 fixed: BGE Near Sensor Incorrect once inside the radius. The bug is located in Bullet: the manifold contact points for non-response objects (sensor, ghost) are not refreshed and stay in the cash as long as the objects overlap in the broad phase. Instead of fixing Bullet, I put a work around in the BGE. This may need review when a new Bullet library is integrated 2008-08-07 11:31:24 +00:00
PyDoc BGE patch #17398 approved: implementation of BGE method getVectTo(). 2008-08-03 21:59:36 +00:00
Rasterizer * another commit adding std:: to the sort call (older msvc [<9] choked?) 2008-07-30 20:45:04 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00