blender/source
Campbell Barton 29456505f3 fix/workaround [#34026] Blender starts with too large window
Minimal change to stop blender window opening across all monitors.

Workaround the problem by starting maximized, and using sane defaults for non maximized window.

I checked on a few different solutions to this, Using Xinerama works OK, but with different size monitors
and not knowing which one the window-manager will pick in advance - this can be wrong too.

Now instead of opening with the screen size, just start maximized and use a default size for the non-maximized window (clamped by the screen size).

This isn't perfect since you could have 2x monitors at 1024x768, open blender, un-maximize - and blender window would cross over into the second monitor.
2013-01-31 05:37:52 +00:00
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blender fix/workaround [#34026] Blender starts with too large window 2013-01-31 05:37:52 +00:00
blenderplayer rigidbody: Add rigidbody module 2013-01-23 05:56:13 +00:00
creator make bullet optional again 2013-01-23 07:26:39 +00:00
gameengine BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests patch [#33924] Spelling Corrections 2013-01-19 03:04:51 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00